[Torg] Possibilities: Better Results Now VS Character Advancement

Benjamin Grant benn at 4efix.com
Fri Dec 7 15:48:26 EST 2007


What did the rest of you think about this award strategy, btw?

 

-Benn Grant

 

From: torg-bounces at justintimeadventures.com
[mailto:torg-bounces at justintimeadventures.com] On Behalf Of winstoninabox
Sent: Thursday, December 06, 2007 9:12 PM
To: torg at justintimeadventures.com
Subject: RE: [Torg] Possibilities: Better Results Now VS Character
Advancement

 

<snip>
What I did in my game was to make the Act PP awards only available to those
who had spent PPs during that ACT. I made a standing order of up to 2PP per
Act, depending on what the player had spent during the Act, so I only ever
had to mention an Act payout variation if it was going to be different from
2PP.

What this meant for the Act PP award was that if, during the Act, they
spent:
zero PP they received zero PP.
1 PP they received 1 PP.
2 PP or more they received 2PP.

For me this solved most issues, and I felt it even freed up play. When
players knew they weren't losing out to other players everyone spent PPs
more freely.

winstoninabox

  _____  

This seems an odd dichotomy to create.  Do we really want our players to
have to be self sacrificing to accomplish story goals?  Or to put it in a
more likely fashion, do we really want the players that hoard their
possibilities for self-advancement to be choosing to accept results that are
less desirable?

 

  _____  

Connect to the next generation of MSN Messenger  Get it now!
<http://imagine-msn.com/messenger/launch80/default.aspx?locale=en-us&source=
wlmailtagline> 

-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://www.justintimeadventures.com/pipermail/torg/attachments/20071207/599eba72/attachment.html>


More information about the Torg mailing list