[Torg] Possibilities: Better Results Now VS Character Advancement

Stephen John Smoogen smooge at gmail.com
Fri Dec 7 17:39:05 EST 2007


On Dec 7, 2007 3:25 PM, Benjamin Grant <benn at 4efix.com> wrote:

> Ultimately, he seems to be having issues with the idea of the main reward
> for success being the victory itself, although he also always gets his 6-12
> possibilities per arc of course.  He seems to think his award should be
> encounter based instead of adventure based.  He is very concerned that some
> adventures he may feel like he has to spend more possibilities in order to
> achieve success than others.
>

I have found that this is a hard thing to grasp for many gamers. The
idea that the reward is not the number of minotaurs you defeat but how
well you accomplish some goal is hard to realize.. its not what other
games tell you or how most video games work. The biggest issue from
say a GM view is how subjective.. if you trick Mobius into giving away
his plans... how much more rewards do you get than if you trick
Malraux or 3327. Or heck if you get to the end of the adventure by
avoiding every other encounter but succeed in saving the world.. do
you get as much reward as the guy who slugged his way through 2000
minotaurs?

> I think, in the final analysis, that his greatest problem is being
> overdependent on the overly mechanical nature of DnD, and then not having as
> exact parameters to game against.
>
> What do you guys think about these perspectives?  Is TORG as it seems to
> both my player and I not really conducive to the playstyle that focuses
> mainly on skill advancement?
>
> -Benn Grant
>
>
>
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-- 
Stephen J Smoogen. -- CSIRT/Linux System Administrator
How far that little candle throws his beams! So shines a good deed
in a naughty world. = Shakespeare. "The Merchant of Venice"



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