[Torg] Possibilities: Better Results Now VS Character Advancement
Jasyn Jones
jasynj at gmail.com
Mon Dec 10 08:29:55 EST 2007
On Dec 10, 2007, at 12:57 AM, winstoninabox wrote:
> JJ writes
>> Anyway, it does seem to work: PE for everything but buying skill
>> adds/ attribute points, Skill Points for those. PE in Act awards,
>> Skill Points for Adventure Awards. It's simple and clear, and
>> eliminates a lot of problems. I first tried it in my Lost Worlds
>> campaign (circa 2005).
> I do like the sound of it. PPs become something that are mostly
> spent during the game to enhance rolls etc... Skills are advanced
> mostly by skill points after the game.
Exactly.
> If someone really wants to hold onto those few PPs given out for the
> Acts for later skill advancement, then they still can. But it's
> going to take awhile to really do so. Or did you go one step further
> and disallow PPs to be used on character advancement? (essentially 2
> pools- PP/skill) That would also seem possible. Nobody will ever
> feel that advancement is hindered by spending PPs... And there is a
> built in system of Act rewards to replenish PPs.
Yes, I disallowed PE expenditure on skill/attribute advancement- only
skill points could be used for those.
> And there is a built in system of Act rewards to replenish PPs.
Including the last Act (end of the module). This allowed the players
to spend PE in the final combat, and still replenish PE for the next
module.
Jasyn Jones
jasynj (at) gmail (dot) com
Check out Storm Knights, my Torg website:
http://darleyconsulting.com/games/stormknights/
"To strive, to seek, to find, and not to yield."
Ulysses, Alfred Lord Tennyson
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