[Torg] Possibilities: Better Results Now VS Character Advancement

winstoninabox winstoninabox at hotmail.com
Mon Dec 10 10:44:06 EST 2007


>> JJ writes
>
>>> Anyway, it does seem to work: PE for everything but buying skill
>>> adds/ attribute points, Skill Points for those. PE in Act awards,
>>> Skill Points for Adventure Awards. It's simple and clear, and
>>> eliminates a lot of problems. I first tried it in my Lost Worlds
>>> campaign (circa 2005).
>
>> I do like the sound of it. PPs become something that are mostly
>> spent during the game to enhance rolls etc... Skills are advanced
>> mostly by skill points after the game.
>
> Exactly.
>
>> If someone really wants to hold onto those few PPs given out for the
>> Acts for later skill advancement, then they still can. But it's
>> going to take awhile to really do so. Or did you go one step further
>> and disallow PPs to be used on character advancement? (essentially 2
>> pools- PP/skill) That would also seem possible. Nobody will ever
>> feel that advancement is hindered by spending PPs... And there is a
>> built in system of Act rewards to replenish PPs.
>
> Yes, I disallowed PE expenditure on skill/attribute advancement- only
> skill points could be used for those.
>
>> And there is a built in system of Act rewards to replenish PPs.
>
>
> Including the last Act (end of the module). This allowed the players
> to spend PE in the final combat, and still replenish PE for the next
> module.

Nice.

Maybe this is what you'd like to try Benn.

winston
_________________________________________________________________
Discover the new Windows Vista
http://search.msn.com/results.aspx?q=windows+vista&mkt=en-US&form=QBRE



More information about the Torg mailing list