[Torg] Points-based
Phil Dack
philipdack at yahoo.co.uk
Tue Dec 18 04:01:31 EST 2007
--- Benjamin Grant <benn at 4efix.com> wrote:
> Rather than reinvent the wheel, I have found the
> Champions (which I think is the same as the Hero
> system) systems to be the best balancing overall.
> Couldn't you just figure a point conversion into
> Torg, or give the players X champions points to
> spend to buy their powers?
Hero (the rpg system formerly known as Champions) is an
excellent toolkit that I've found can be used as a neutral
mechanism to balance other games, if you can just figure out the
right conversions as you suggest. So that's the route I'd be
inclined to go down.
> Of course, you could also just play Champions instead,
> but Torg overall mechanics I find tons simpler than
> Champions, and I am guessing that is your goal.
Gameplay-wise I prefer Torg, but Champion's effects-based
structure is of unsurpassed elegance. As for mechanics, now
there's a debate there. I'd argue that Hero is way simpler in
terms of game mechanics... it's just getting to the point of
being able to play that takes time!
Phil
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