[Torg] Trimming player decision-making

Travis James Hall travisjhall at optusnet.com.au
Fri Dec 21 08:47:32 EST 2007


> -----Original Message-----
> From: torg-bounces at justintimeadventures.com 
> [mailto:torg-bounces at justintimeadventures.com] On Behalf Of Phil Dack
> Sent: Friday, 21 December 2007 5:44 PM
> 
> I know this is the standard, Good GM's guide to dealing with
> slow players, but it doesn't work for me. Our group only meets
> about 12-14 times a year, and we play for fun. If I take that
> approach, the 2 (3 some days!) players who take that extra time
> will feel under pressure and potentially not enjoy the game as
> much. I sometimes get a sense from games that the rules are
> core, and players must adapt to work with them. I don't buy
> that. For me at least, players are at the core of the game, and
> its the rules that must flex to accomodate their irritating
> nuances!

I think it is important to keep a little perspective here. It isn't for the
sake of the rules that the dallying taken by these players should be
reduced. It is for the enjoyment of the other players. If this
indecisiveness was increasing the enjoyment of these players and not harming
anyone else's enjoyment, you wouldn't be asking this question in the first
place.

Players may not have to adapt to work with the rules, but they do have to
adapt to work with each other.

(And really, once you break players of the habit of indecisiveness, it often
increases their own enjoyment too. Very few people like being caught in
indecision, no more than people like waiting on the indecision of others.)

Travis Hall



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