[Torg] Trimming player decision-making
Morgan Nash
morgan.nash.uk at googlemail.com
Fri Dec 21 08:58:57 EST 2007
> (And really, once you break players of the habit of indecisiveness, it often
> increases their own enjoyment too. Very few people like being caught in
> indecision, no more than people like waiting on the indecision of others.)
I am reminded of my brother's utterance in a game when he'd had enough
of the faffing around and decided to just plough in and do something
probably hot-headed:
"Enough of this! Planning is the Thief of Time!"
This has become something of a mantra for us :-)
If most/all of the group are enjoying the number-crunching then
there's no real harm done (unless it's driving you personally insane).
Perhaps just a short comment that one wouldn't have time to plan to
that degree in a real combat so that level of agonising is a little
over-the-top?
Morgan
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