[Torg] Trimming player decision-making

Sam Frazier II sdf_ii at yahoo.com
Fri Dec 21 09:00:02 EST 2007


>>>----- Original Message ----
From: Phil Dack <philipdack at yahoo.co.uk>
I know this is the standard, Good GM's guide to dealing with
slow players, but it doesn't work for me. Our group only meets
about 12-14 times a year, and we play for fun. If I take that
approach, the 2 (3 some days!) players who take that extra time
will feel under pressure and potentially not enjoy the game as
much. I sometimes get a sense from games that the rules are
core, and players must adapt to work with them. I don't buy
that. For me at least, players are at the core of the game, and
its the rules that must flex to accomodate their irritating
nuances! I don't think it's realistic to expect my players to
change their behaviour; it's more appropriate to tailor the game
to fit their style and needs. Albeit more work!!
<<<

I can understand your situtation is a bit more unique than others, but the 2-3 players you have could be ruining it for the other 2-3 players that you are playing with. That was my situtation. The slow ones were causing the others to not have fun, even consider dropping the game.

My examples about giving them 2 chances a round to make up their mind on their action in all realms but Nile (where they only get one) is to maintain the atmosphere of combat action. Not to diswade or punish. 

This isn't about the rules, it is about game pace and fairness to all players. Slow or Fast. A steady pace, and a shared handiling of a player's time for decision in a combat round allows the players to feel the importance of the current game situtation.

SDF II


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