[Torg] Trimming player decision-making

Morgan Nash morgan.nash.uk at googlemail.com
Fri Dec 21 07:20:10 MST 2007


On Dec 21, 2007 2:02 PM, Travis James Hall <travisjhall at optusnet.com.au> wrote:
>
> I can't agree with your brother. Planning is fine, interesting in fact.

Quite so - I should have clarified that the utterance was a jokey
in-character one; your differentiation between "hesitation" and
"planning" is absolutely correct. But it did neatly sum up how, after
many years of suffering the hesitation-disguised-as-planning of
others, our group has become one with a far more 'seat-of-the-pants'
playing style than others and the characters often reflect this. I've
been in so many of those horror-story situations.

Some games (planning the perfect bank heist or the perfect ambush) can
have loads of quality planning. But taking excessive time to make a
decision that your character would have to make in seconds is
definitely taking the you-know-what, especially in a fast-paced game
like Torg.

M


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