[Torg] Trimming player decision-making
Travis James Hall
travisjhall at optusnet.com.au
Fri Dec 21 18:03:59 EST 2007
> -----Original Message-----
> From: torg-bounces at justintimeadventures.com
> [mailto:torg-bounces at justintimeadventures.com] On Behalf Of
> Morgan Nash
> Sent: Saturday, 22 December 2007 1:20 AM
>
> Quite so - I should have clarified that the utterance was a jokey
> in-character one; your differentiation between "hesitation" and
> "planning" is absolutely correct. But it did neatly sum up how, after
> many years of suffering the hesitation-disguised-as-planning of
> others, our group has become one with a far more 'seat-of-the-pants'
> playing style than others and the characters often reflect this. I've
> been in so many of those horror-story situations.
>
> Some games (planning the perfect bank heist or the perfect ambush) can
> have loads of quality planning. But taking excessive time to make a
> decision that your character would have to make in seconds is
> definitely taking the you-know-what, especially in a fast-paced game
> like Torg.
All of this, I can definitely agree with.
Travis Hall
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