[Torg] A redesigned Possibility War
Jasyn Jones
jasynj at gmail.com
Mon Nov 12 22:06:08 EST 2007
On Nov 12, 2007, at 4:41 AM, Morgan Nash wrote:
> Hi everyone,
>
> Thought that I'd float my ideas in front of you and you can comment as
> you see fit. Now, the thinking behind this is not necessarily that
> there is anything particularly wrong with the Torg "canon".
Changes? <Gasp!> To the canon?
<I drop to my knees>
Noooooooooo!
;-)
> My group
> and I played it a lot some years back and loved it but to run a new
> game without changing a few things would mean that the players would
> a) know too much about the invading cosms and b) it wouldn't be as new
> and sparkly and exciting.
You know, that impulse is what started me down the road of making
Storm Knights. 7 years ago.
> Second Invader...
> Living Land: we had the same problem with this as with a lot of people
> - it just felt that there wasn't enough "going on" in the Living Land.
Yup.
> It's Tharkold where Rome never
> died. Caligula goes mad, summons demons, demons take over Imperial
> Rome. Now, it's centuries later, the demons rule their world, human
> "Cyturions" and demon "Alpha-Praetorians" form the vast armies, etc.
Sounds cool. I'd like to see a writeup.
> We always loved the Nile Empire best
> and, naturally, played there a lot so it needs a change. So, The
> Dominion of the Sun is a pulp-Incan realm landing in South America.
Sounds great, off-kilter and bizarre. How much research are you doing
into the "Incan" side of things?
Good luck with the campaign.
---
Jasyn Jones
jasynj (at) gmail (dot) com
Check out Storm Knights, my Torg website:
http://darleyconsulting.com/games/stormknights/
"To strive, to seek, to find, and not to yield."
Ulysses, Alfred Lord Tennyson
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