[Torg] DV of explosives at different ranges?

Benjamin Grant benn at 4efix.com
Sun Sep 9 12:02:57 EDT 2007


Thank you.  In this case, it's an explosive AoE super power centered around
the player with a DV of anywhere from 1-55 depending on luck and allocated
power points.

-Benn Grant
eFix Computer Consulting
benn at 4efix.com
603.283.6601


>-----Original Message-----
>From: torg-bounces at justintimeadventures.com [mailto:torg-
>bounces at justintimeadventures.com] On Behalf Of Kansas Jim
>Sent: Sunday, September 09, 2007 11:40 AM
>To: torg at justintimeadventures.com
>Subject: Re: [Torg] DV of explosives at different ranges?
>
>Benn writes:
>
>> If you have an explosive that creates an AoE DV effect that has a DV
>of 30
>> (lets say) at point blank range, what DV is being done at 5 meters?
>10?  How
>> does one determine the max AoE range of say, a 10 DV effect of that
>DV30
>> bomb?
>
>It depends on the nature of the explosive. The rules we have for
>figuring that out assume that you start with something like dynamite
>or plastique, for which we have starting blast radius values for
>a set amount of the explosive. As you increase the amount of
>explosive used, the DV and blast radius values go up.
>
>(We actually have two sets of rules, one in the Kanawa Personal
>Weapons catalog and one in the R&E. I modified the rules in the R&E
>to make better use of Torg's logarithmic scale than the KPW rules
>did.)
>
>If you're not working with something like dynamite of plastique,
>about the only options are to make up blast radius values yourself or
>look at written up explosives with a similar DV and borrow their
>blast radius values. For example, a number of the exploding shells and
>torpedoes in the Kanawa Heavy Weapons Catalog that have a DV of 30
>all have the same blast radius values (0-5/15/40) so you'd probably
>be okay using those values for your explosion. (DV is reduced by three
>at medium blast range and by five at long blast range.)
>
>The rules don't concern themselves with blast effects beyond long range.
>Sometimes it seems a bit odd that a character at 40 meters takes DV-5
>damage but a character at 45 meters takes nothing so you might want to
>extend it further by extrapolating beyond long blast range. My rule of
>thumb is generally for each +1 range value the damage modifier doubles
>so it'd be -10 out to 60 meters, -20 out to 100 meters and -30 (so DV 0
>in our example case) beyond that.
>
>--
>Kansas Jim, Torg guru (ksjim (at) sdc (dot) org)
>Torg website: http://www.sdc.org/~ksjim/index.html
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