[Torg] Another explosives question (full inquiry)
Stephen John Smoogen
smooge at gmail.com
Sun Sep 23 13:00:07 EDT 2007
On 9/23/07, Benjamin Grant <benn at 4efix.com> wrote:
> Thanks for the input. I am also interested in what the official by the book
> answer would if anyone knows - or does the book not cover this?
>
> Let's use a slightly different scenario, same soldier with a grenade walks
> into a mob of zombies and detonates the bomb - still no random roll?
> Personally, I thought the by the book answer is that even if you do not need
> a to hit roll, even if a dodge is not possible for your target, you would
> still roll a die to generate a Bonus Number for the effect.
>
> Because if you are not allowed to do that, how does the player make the big
> boom happen that takes out all the bad guys without involving his
> possibilities to get a larger roll and BN, if no roll is happening? How can
> players use this possibility energy to do more damage and have a bigger on
> screen moment if they are not allowed to roll?
>
Kansas Jim would have the 'official' 1.5 book answer.. but as far as I
can tell the differences are between passive and active effects. The
effect you mentioned in the first place was more of a passive effect.
The soldier was doing nothing more than pulling a pin and doing
nothing else. The blast is then a passive effect. If the soldier is
trying to do something like: make sure as many zombies are hit by the
blast, make sure no-one is aware that I pulled the pin, etc then there
would be a roll involved to make a blast.. the soldier is being
'active' in the combat. In this case the other side might be able to
notice and react in such a way as to avoid it.
Actually thinking about it more... if we are dealing with an event
affecting players, they always have a chance to avoid it somehow (as
this is cinematic rollplaying with the good-guys having a story
advantage). The player with an alert card would notice that the
soldier has pulled the pin.. this forces the event to be active where
the soldier is trying to hurt people who are diving behind him to
avoid the blast.. and then there are the 2 deuce ex machina cards:
Escape and Opponent Fails. Doesnt matter what the soldier does.. if
those cards are legitimately played he fails.
In the case of say it is a player who is playing the soldier inside a
room of Zombies. If he is trying to get more zombies hurt etc.. then
it is an active event. Actually in the case of a player.. I would say
almost all events are 'active' just by the nature of it being a
player.
In the case of ords affecting ords... with an ord in an elevator pulls
a pin without doing anything else... well there is no roll involved.
The damage is the grenades base and any set bonus the GM feels an
enclosed space does.
> Kansas Jim, everyone, what's the official answer? And what are your
> opinions as well? (Need the former more than the latter, but want both,
> grin)
>
> -Benn Grant
> eFix Computer Consulting
> benn at 4efix.com
> 603.283.6601
>
>
> >-----Original Message-----
> >From: torg-bounces at justintimeadventures.com [mailto:torg-
> >bounces at justintimeadventures.com] On Behalf Of Stephen John Smoogen
> >Sent: Saturday, September 22, 2007 10:57 PM
> >To: torg at justintimeadventures.com
> >Subject: Re: [Torg] Another explosives question (full inquiry)
> >
> >On 9/22/07, Benjamin Grant <benn at 4efix.com> wrote:
> >> (The last message sent prematurely)
> >>
> >> If a self sacrificing soldier who is standing right next to the bad
> >guy he
> >> wants to eliminate grabs a grenade and pulls the pin setting it off,
> >how is
> >> the Damage Value of the blast determined? Does the bad guy get a
> >chance to
> >> dodge the AoE damage effect?
> >>
> >> The DV listed for a grenade is 22 - does the player still get to roll,
> >and
> >> possibly add (or subtract) the bonus number to the DV? If one is
> >using the
> >> Glass Jaw Ninja fix found here:
> >>
> >http://darleyconsulting.com/games/stormknights/gameplay/skillcombat.html
> >>
> >> Would one add in one's skill to the DV? What are the official
> >answers?
> >>
> >> The main question is, is there always a Bonus Number component in
> >> determining the DV, or do the rules instruct us to in any cases apply
> >the DV
> >> with no roll or BN?
> >>
> >
> >I would put this under GM's call. Myself I would let the
> >self-sacrificing soldier come up with an appropriate manuever of
> >trying to make sure the blast is aimed at the other person.. and the
> >other person the ability to try and 'dodge' some of the effects. In
> >the case where there is no way the person could dodge (doesn't know)
> >etc... I would just use the base effect.
> >
> >
> >
> >--
> >Stephen J Smoogen. -- CSIRT/Linux System Administrator
> >How far that little candle throws his beams! So shines a good deed
> >in a naughty world. = Shakespeare. "The Merchant of Venice"
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>
>
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--
Stephen J Smoogen. -- CSIRT/Linux System Administrator
How far that little candle throws his beams! So shines a good deed
in a naughty world. = Shakespeare. "The Merchant of Venice"
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