[Torg] Re: The final wrinkle
Benjamin Grant
benn at 4efix.com
Wed Sep 26 10:14:32 MDT 2007
Thank you, that was incredibly helpful. :)
-Benn Grant
eFix Computer Consulting
benn at 4efix.com
603.283.6601
>-----Original Message-----
>From: torg-bounces at justintimeadventures.com [mailto:torg-
>bounces at justintimeadventures.com] On Behalf Of Kansas Jim
>Sent: Wednesday, September 26, 2007 11:58 AM
>To: torg at justintimeadventures.com
>Subject: [Torg] Re: The final wrinkle
>
>Benn writes:
>
>> Now we have two areas of questions that interact with each other, but
>can
>> possibly be answered separately:
>
>> A) How does GJN change with AoE use of skills, or does it?
>
>With normal AoE attacks like grenades I think you would still use it
>since you must first try to land the grenade near your target; adding
>the skill adds to the DV represents the attacker's ability to land it
>closer on target while adding the skill adds to TOU represents the
>defender's ability to move away from where the grenade is landing.
>
>In the case of the detonating superhero I suppose it could still
>apply. The hero will want to position himself as close as possible to
>the target while the target will be trying to stay away from the
>hero so their respective skills at doing those things could have an
>effect on the DV.
>
>> B) Who can generate a BN either offensively or defensively when the
>method
>> of attack is an AoE? When and why?
>
>Offensively you should always generate a bonus number. For the defender,
>with grenades and the like an active defense will improve the chance of
>a miss which will invoke the scatter rules and it could result in the
>grenade going off nowhere near the defending character, possibly
>reducing the amount of damage he takes.
>
>For defending against the exploding superhero, again assuming that he's
>going to try and position himself near the target then the target should
>be able to actively defend by making himself more difficult to get close
>to - Dodge is probably not an appropriate skill for that but Maneuver
>might work. Successfully defending against the exploding superhero
>probably shouldn't mean avoiding the attack entirely (unless the blast
>radius is fairly small) but if the DV drops off over range it might
>allow the target to move far enough away to reduce the DV slightly and
>if there's any cover nearby it could indicate that he successfully got
>behind it which will reduce the DV even further.
>
>> Also, if Pulsar generates an explosive blast in the 0-40 point range,
>we
>> have been using a fixed range (that of the grenade) no matter the DV
>of the
>> explosion. I assume there's no reason why we can't do that, although
>it
>> might be more realistic to have the blast radius grow with the DV,
>correct?
>
>It's superpowers, who is to say what's a more realistic approach? :)
>
>--
>Kansas Jim, Torg guru (ksjim (at) sdc (dot) org)
>Torg website: http://www.sdc.org/~ksjim/index.html
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