[Torg] possibility adventure costs

Phil Dack philipdack at yahoo.co.uk
Wed Apr 23 06:57:26 EDT 2008


I agree, I've never been wholly happy with them either but not
stumbled upon an appropriate solution.

One suggestion I have is at character generation  - a points
based system could take into account these advantages upfront.
But that's a big BIG piece of work!

Another option is that present in the Terra sourcebook, using a
Hero/GURPSesque advantages and disadvantages system to reduce
the adventure cost.

To be honest, for a single power, ability or package, I'd
probably waive the adventure cost nowadays, just as I don't
charge the cyber-agent ppoints to have infrared vision or a US
marine for having an automatic weapon.

Phil


--- Mark Freeman <crabshtick at hotmail.com> wrote:

> 
>  
>              i have never been a fan of the possibility
> adventure cost for certain character types. such as the
> ravagon/ technodemon (who cost 6) or nile characters (with
> variable costs). and i have often wonderd if the cost could be
> substatuted for some other disadvantage. such as - increased
> reconnection values, increased disconnection values, rounds of
> delay before reconnection can be attempted or making the cost
> the number of substandard possibilitys a character gets each
> adventure before getting to use the good ones (substandard
> possibilitys only offering 2 packages of damage reduction, a
> d10 roll up bonus or only countering half a possibility
> leaving a d10 still incoming).
>                       however ive never been really satisfied
> with these ideas. any suggestions to what i could do? or
> improvements to these ideas?
>  
>                  cheers, mark.>
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