[Torg] possibility adventure costs
Kansas Jim
ksjim at sdc.org
Wed Apr 23 20:30:35 EDT 2008
Mark Freeman writes:
> i have never been a fan of the possibility adventure cost
> for certain character types. such as the ravagon/ technodemon (who cost
The easiest solution there is just not allow ravagon or Tharkoldu
PCs. :)
> 6) or nile characters (with variable costs). and i have often wonderd if
How about Ayslish and Space Gods characters with enhancement packages?
> the cost could be substatuted for some other disadvantage. such as -
> increased reconnection values, increased disconnection values, rounds of
> delay before reconnection can be attempted or making the cost the number
It's often overlooked but most of the advantages that have an adventure
cost do create reconnection problems - with enhancement packages you
have to make reconnection attempts for each package as well as the
character and the character isn't considered to be reconnected until
all of them have succeeded. So a Tharkoldu PC has to spend a minimum of
seven rounds making reconnection attempts, or if the GM allows it he
only needs to make one but the DN is increased by the One-on-Many
penalty for seven actions.
Pulp powers don't have this drawback, probably because their high
adventure cost was considered punishment enough, but it'd be easy
enough to houserule in a similar reconnection problem for them.
As others have mentioned, an advantages/drawback system is often
approached as a solution but there's a lot to account for that most
other systems don't consider, like axiom/WL requirements. How much
is a Magic axiom 10 requirement drawback worth (as in an Ayslish
enhancement package)? If it's contradictory anywhere but the Nile
(as in Pulp Powers) how much more is that worth than a simple axiom
requirement?
--
Kansas Jim, Torg guru (ksjim (at) sdc (dot) org)
Torg website: http://www.sdc.org/~ksjim/index.html
More information about the Torg
mailing list