[Torg] Jumping in Torg

Kansas Jim ksjim at sdc.org
Tue Dec 9 22:16:08 EST 2008


Benjmain Grant wrote:

> In other words, if the superhero goes a vastly shorter distance than the
> projectile, and the reason is *because* he has superpowers, that is bizarre,
> even for supers.

<shrug> Show me a speedster in a comic book long jumping thousands of
feet and I'll reconsider.

Something to think about is that in the comics, what characters do we
see with ridiculous jumping distances? Not the fast guys, it's the
strong guys. A running start may help but it's strength, not speed,
that's seen as the determining factor. I've looked over a bunch of
superhero RPGs tonight and that's how they all approach it, jumping
ability is based on a character's strength. If they even mention a
running jump it does increase the distance jumped but the speed at
which the person runs doesn't enter into the equation. Perhaps the
jumping limit value should be based off of Strength rather than
Dexterity? That'd dovetail nicely with speedsters not being shown in
the comics as prodigious leapers, they may move really fast but they
usually have normal human strength levels.

-- 
Kansas Jim, Torg guru (ksjim (at) sdc (dot) org)
Torg website: http://www.sdc.org/~ksjim/index.html



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