[Torg] Jumping in Torg
Morgan Nash
morgan.nash.uk at googlemail.com
Wed Dec 10 09:52:20 EST 2008
On Wed, Dec 10, 2008 at 2:28 PM, Benjmain Grant <benn at 4efix.com> wrote:
>
> Make sense?
I suspect I'm going seriously off-topic here :) ....
Your reasoning makes perfect sense. But for one thing. The "schtick".
The "schtick" is central to the superhero. Logic, physics and such have no
basis in the "schtick". Questions such as: "Shouldn't Quicksilver be
resistant to heat-based attacks? Running at super-speed through the
atmosphere must make him very hot!" can be answered with: "Nope. It's not
part of his schtick".
So, every logical argument says that a super-speedster can jump for miles.
But, in general, decades of comic book speedsters have not done this.
Therefore it is equally correct to suggest that super-running does not
necessarily bestow super-jumping.
To explain my (geeky superhero-fan) point-of-view further:
Torg is a game of "genres". The Nile Empire is a "pulp hero" genre and I
have often thought that this genre is misunderstood. The Flash, Superman,
etc do not really fit within the "pulp" genre and Nile Empire characters in
published material were often called things like "Captain Egypt" - a naming
convention more appropriate to a later era. See also the pictorial depiction
of the Rocket Rangers (name from memory?) in gleaming metal battlesuits when
they ought to be guys and gals in leather flying jackets with outrageous
"rocket pods" on their backs.
A pulp hero should be a simple character with a simple "schtick" - he runs
fast; he hypnotises people; she's a queen-of-the-jungle. Adding extra
capabilities because their powers ought, in theory, to enable them is more
... well ... non-pulp.
Morgan
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