[Torg] Jumping in Torg

Phil Dack philipdack at yahoo.co.uk
Thu Dec 11 12:57:15 EST 2008



--- On Thu, 11/12/08, Benjamin Grant <benn at 4efix.com> wrote:
> From: Benjamin Grant <benn at 4efix.com>
>
> Nevertheless, to divorce the ability to affect speed from 
> the ability to affect momentum is a severe logical disconnect
> for me – and my guess is that it would be so for many, which 
> is why it appears that they gave the Flash the fuller power 
> to affect both. 

Er. Logical disconnect. And you're playing a superhero game :)

> It also sounds like you would be restricting the proposed
> character from being able to do things super-fast as well.
> Ultimately, it sounds like you wouldn’t be having a Flash-
> style character in your game. 

Ah, it all becomes clear! Sounds like you're not a fan of the effect-based approach, which is fine. But, and apologies if this is wrong, but it sounds like you don't understand it particularly either. I strongly recommend you get your hands on either HERO, HERO Sidekick, M&M or M&M Ultimate Powers. They explain the game philosophy of effects-based powers far better than I could.  

Suffice it to say that most superhero games hand-wave the "do things super-fast" element of superspeed, because to do otherwise makes the power a game breaker. The flash could strip his enemies of all their weapons, steal a hand-grenade, insert up his opponents bum, punch 5 bankrobbers 100 times each and still get home before his newspaper falls to the ground. But that makes a pretty rubbish game. And a pretty rubbish comic book. Logical consequences are not always good stories...

Phil


      




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