[Torg] Jumping in Torg

Travis James Hall travisjhall at optusnet.com.au
Fri Dec 12 07:26:27 MST 2008


 

> -----Original Message-----
> From: torg-bounces at justintimeadventures.com 
> [mailto:torg-bounces at justintimeadventures.com] On Behalf Of Phil Dack
> Sent: Friday, 12 December 2008 9:26 PM
> > > Any effect that you did not 
> > > think of ahead of time you have no access to, no matter 
> how silly that 
> > > seems. For example, if you buy 5 or 6 fire based powers, 
> but overlook 
> > > buying "Environmental Change", than the GM is fully within his 
> > > rights to say that while shooting fire around damaging 
> your opponents, 
> > > you have no ability to light any of the stuff in the room on fire!
> > 
> > "If I screw up using the system, the system doesn't work!"
> 
> Hehehe, well there's that to a degree. But as it happens this 
> a GM failure, not a rules failure.

Yes, it is, but it's the GM failing while using the system. My view covers
both (and indeed I believe that both the GM and the players should take
responsibility for using the system correctly. Games run much more smoothly
that way.)

> HERO explicitly requires 
> that every power be allocated a "Special Effect", which in 
> this case is Fire. Lighting up stuff in a room should be 
> considered a freebie side effect of the SFX of "Fire",

To an extent. It depends just how much of an effect you think your
collatoral-damage fires should have. Certainly some fire-based characters
should be buying Environmental Change or something similar to cover the
large amount of flame that tend to leave in their wake. (Hero even has
modifiers to set up your Environmental Change as a side-effect of your
Energy Blast which you splash around involuntarily when using that power, if
that's the sort of character you are playing.)

Travis Hall



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