[Torg] Attribute maxima
Stephen John Smoogen
smooge at gmail.com
Mon Feb 25 14:14:50 EST 2008
Please don't use torg at roadkill.com ... it causes me some problems with spam :).
On Mon, Feb 25, 2008 at 2:15 AM, Phil Dack <philipdack at yahoo.co.uk> wrote:
> What do these represent?
>
> I was just thinking as I was walking in to work, and realised I
> couldn't justify them to myself. NE has Law of Action or Law of
> Drama, either one of which might explain why 1 characteristic
> can be at 14, but why do humans on aysle have different char
> maxima to humans in CE. Is there a hidden world law at work,
> what is the reason for this difference. And perhaps more
> importantly, what's the philosophical justification for this
> difference? Why not just make Char Maxima = Avg Racial Attribute
> + 5, and keep it simple?
>
My house rules are that it is more 'species' maximums than attribute
maximums. A cosm may allow for a person to buy an 'enhanced' attribute
power that can put X more points in it. But for most species, I have
that the minimum is -3 and the maximum is +5 of the species norm (for
humans that is 8 across the board, but for Edienos it is something
different.)
The reasoning for maximum differences in Aylse was that magic infused
beings so that the maximum could be different. I put that down as
allowing for the 'enhanced' attribute power which allows for species
maximums of +6.
> And why are player character giants metaphysically different to
> prated NPC giants? Use of Enhancement Packages to represent
> racial attributes to me just seems like a clumsy way to resolve
> characteristic differences.
>
They are that way because the system is clumsy on character creation.
Without a uniform ruleset to build beings for multiple cosms.. every
cosm comes up its own way to deal with it.
--
Stephen J Smoogen. -- CSIRT/Linux System Administrator
How far that little candle throws his beams! So shines a good deed
in a naughty world. = Shakespeare. "The Merchant of Venice"
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