[Torg] Announcement: Compleat Magick

Phil Dack philipdack at yahoo.co.uk
Tue Jul 1 11:15:06 EDT 2008


One thing I'd suggest is looking at the magic rules and giving more consideration to specific effects. At the moment, there's a lot of flexibility as to what knowledges cause different effects. You might want to give some thought as to whether this should be the case, and if so what are the differences in using different mechanisms. For example, we know that the Magic mechanisms causes full impact to damaging spells and that Essences must be used to create permanent conjurations. 

Am struggling to crystalise my thoughts whilst multi-tasking at work, so I might clarify later!
ta,
Phil

----- Original Message ----
From: Dominick Riesland <rabbitball at gmail.com>
To: torg at justintimeadventures.com
Sent: Tuesday, 1 July, 2008 3:57:33 PM
Subject: [Torg] Announcement: Compleat Magick

I am currently in the process of redoing the entire Torg magic system.
The current working title for this project is Compleat Magick. This
will have four main areas. The first section is already on this site:
the reworked Magic Axiom. The second section will look at all spells
ever published in Torg products. Each spell will be examined for
adherence to spell design rules, Axiom ratings, and feasibility of the
spell design. After that, a retooled version of the spell will be
listed.

The third section of Compleat Magick will add new spells. Some are
variants of spells already published, but they have a different
functionality. An example of this is Decoys, a variant of the Multiple
Selves spell found in the Torg Worldbook that projects its illusion of
multiple casters to everyone in the affected area, as opposed to
affecting a single target. Others will be from my previous campaigns
and other sources as I find them.

The fourth and final section will deal with unusual situations using
the Magic Axiom. Nile Empire's mathematics and engineering spells will
be discussed, and design rules will be made for them. The same will be
done for Orrorsh's occult skill, designing synonymous knowledges,
Tharkold's technological magic, wish magic, and anything else that
needs it.

Anyone who wants to suggest material may contact me by e-mail (address
is available here). Nothing is guaranteed to be used, but anything
used will be given due credit regarding its source.

Dominick Riesland, aka Rabbitball
Speaker, 5-Color Rules Committee
Creator of the Cosmversal Grimoire
"There are always possibilities, my sergeant told me. But he never had
his possibilities torn away like wings from a fly."
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