[Torg] Announcement: Compleat Magick

Phil Dack philipdack at yahoo.co.uk
Tue Jul 1 12:04:56 EDT 2008


I think what I mean is that there ought to be a more comprehensive list of permitted mechanisms for different effects. Firstly, by defining the core effects, of which there are only a certain number. Ars Magica's five verbs are a good starting point (Create, Change, Control, Destroy, Know) and link fairly closely with Torg's 4 Magic Skills but there are a number of subsets: Change includes Drain/Boost and Transform. Control includes Movement powers and Domination. Destroy includes Damage and Dispel. Another good reference for Effects is the Hero System and Mutants & Masterminds, two systems that deal almost entirely in effects.
That should get into a position where we know what relationships there are between effects and mechanisms, where there are limits (e.g. flight spells must use X as mechanism, spells that drain abilities must use Y), where there are exceptions and where there are no limits. That would just add a bit more coherence to the system as I see it. But it's my perspective, and I'm basically thinking I can trick you into doing a piece of work I've been wanting to do for years :)



----- Original Message ----
From: Dominick Riesland <rabbitball at gmail.com>
To: torg at justintimeadventures.com
Sent: Tuesday, 1 July, 2008 4:46:54 PM
Subject: Re: [Torg] Announcement: Compleat Magick

I'm feeling my way through that as I wander through the published
material. The file I'm creating will list reasonings for most
mechanism/result choices, and every spell will have its full state
path listed, so you can see what I chose.

Dominick Riesland, aka Rabbitball
Speaker, 5-Color Rules Committee
Creator of the Cosmversal Grimoire
"There are always possibilities, my sergeant told me. But he never had
his possibilities torn away like wings from a fly."


2008/7/1 Phil Dack <philipdack at yahoo.co.uk>:
> One thing I'd suggest is looking at the magic rules and giving more
> consideration to specific effects. At the moment, there's a lot of
> flexibility as to what knowledges cause different effects. You might want to
> give some thought as to whether this should be the case, and if so what are
> the differences in using different mechanisms. For example, we know that the
> Magic mechanisms causes full impact to damaging spells and that Essences
> must be used to create permanent conjurations.
>
> Am struggling to crystalise my thoughts whilst multi-tasking at work, so I
> might clarify later!
>
>
>
> ta,
> Phil
>
> ----- Original Message ----
> From: Dominick Riesland <rabbitball at gmail.com>
> To: torg at justintimeadventures.com
> Sent: Tuesday, 1 July, 2008 3:57:33 PM
> Subject: [Torg] Announcement: Compleat Magick
>
> I am currently in the process of redoing the entire Torg magic system.
> The current working title for this project is Compleat Magick. This
> will have four main areas. The first section is already on this site:
> the reworked Magic Axiom. The second section will look at all spells
> ever published in Torg products. Each spell will be examined for
> adherence to spell design rules, Axiom ratings, and feasibility of the
> spell design. After that, a retooled version of the spell will be
> listed.
>
> The third section of Compleat Magick will add new spells. Some are
> variants of spells already published, but they have a different
> functionality. An example of this is Decoys, a variant of the Multiple
> Selves spell found in the Torg Worldbook that projects its illusion of
> multiple casters to everyone in the affected area, as opposed to
> affecting a single target. Others will be from my previous campaigns
> and other sources as I find them.
>
> The fourth and final section will deal with unusual situations using
> the Magic Axiom. Nile Empire's mathematics and engineering spells will
> be discussed, and design rules will be made for them. The same will be
> done for Orrorsh's occult skill, designing synonymous knowledges,
> Tharkold's technological magic, wish magic, and anything else that
> needs it.
>
> Anyone who wants to suggest material may contact me by e-mail (address
> is available here). Nothing is guaranteed to be used, but anything
> used will be given due credit regarding its source.
>
> Dominick Riesland, aka Rabbitball
> Speaker, 5-Color Rules Committee
> Creator of the Cosmversal Grimoire
> "There are always possibilities, my sergeant told me. But he never had
> his possibilities torn away like wings from a fly."
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