[Torg] Announcement: Compleat Magick

Phil Dack philipdack at yahoo.co.uk
Fri Jul 4 07:28:15 EDT 2008


I'd suggest that if you allow Bonus number to area that it's fed through one of the Push tables (probably Power push)


----- Original Message ----
> From: Dominick Riesland <rabbitball at gmail.com>
> To: torg at justintimeadventures.com
> Sent: Thursday, 3 July, 2008 4:27:13 PM
> Subject: Re: [Torg] Announcement: Compleat Magick
> 
> Again, modifying things like area and volume is reasonable but not
> listed. There is a limit as to how much we can add in before it
> becomes a new system. A system that allows "Bonus number to:
> area/volume" produces quite different results than one that doesn't,
> and up until now, we have been dealing with a system that doesn't. On
> the other hand, such modifications are natural extensions of the spell
> system, and as such feel natural.
> 
> The reason I chose 19 or 20 was based on the above. Split bonus is a
> natural extension of Ayslish spell design but isn't part of what we
> have defined. My "explanation" of why they aren't included is that
> such concepts are just outside of their Axiom rating, and therefore
> assigned the concepts a rating to match. If, however, we are willing
> to say that the Aysle Sourcebook only covered basic spell design, nd
> that such additions are part of an advanced spell design that is
> within Aysle's axioms but not expressed (even in Pixaud's, which is
> supposed to represent the pinnacle of Ayslish spell desingn), then the
> axiom for split bonus numbers, and bonus numbers going to things like
> area and volume can be lower. I'll put a poll up on the West End Games
> forum asking about this.
> 
> Dominick Riesland, aka Rabbitball
> Speaker, 5-Color Rules Committee
> Creator of the Cosmversal Grimoire
> "There are always possibilities, my sergeant told me. But he never had
> his possibilities torn away like wings from a fly."
> 
> 
> On Wed, Jul 2, 2008 at 11:15 AM, Phil Dack wrote:
> > 19 or 20 sounds a bit high to me. You might want to think about two different 
> levels. At Axiom X you can apply bonus to 2 variables within the same Design 
> Process - i.e. apportation (speed or range), effect (effect or area). At X+1 you 
> can apply to 2 variables within the same conceptual space (e.g. range, speed, 
> area, duration as "space-time" factors) and at Axiom+2 you can apply to any 2 
> variables, ramping up so that at axioms 32 you can apply the bonus 
> simultaneously to all variables.
> >
> > ----- Original Message ----
> >> From: Dominick Riesland 
> >> To: torg at justintimeadventures.com
> >> Sent: Wednesday, 2 July, 2008 5:06:57 PM
> >> Subject: Re: [Torg] Announcement: Compleat Magick
> >>
> >> The only problem I have is that it isn't listed as a choice. My
> >> initial idea for a solution is to define split bonus numbers as a
> >> Magic 19 or 20 effect and add it to the Axiom Chart, unless an
> >> argument can be made for it to be a lower Axiom (and thus accessible
> >> in Aysle, even though no one had observed it yet).
> >>
> >> Dominick Riesland, aka Rabbitball
> >> Speaker, 5-Color Rules Committee
> >> Creator of the Cosmversal Grimoire
> >> "There are always possibilities, my sergeant told me. But he never had
> >> his possibilities torn away like wings from a fly."
> >>
> >>
> >> On Wed, Jul 2, 2008 at 10:35 AM, Phil Dack wrote:
> >> > Re: applying bonus to two values, I don't actually have a problem with 
> this.
> >> Either split the bonus in two, or apply a OoM penalty.
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> >
> >
> >
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