[Torg] Stat/Skill balance
Phil Dack
philipdack at yahoo.co.uk
Mon Jul 21 08:25:56 EDT 2008
p.s. sorry about the formatting. All new yahoo email is still playing merry hell with me...
----- Original Message ----
> From: Phil Dack <philipdack at yahoo.co.uk>
> To: torg at justintimeadventures.com
> Sent: Monday, 21 July, 2008 1:21:47 PM
> Subject: [Torg] Stat/Skill balance
>
> I'm thinking of going back to Torg in the next few weeks, but I want to toy with
> adjusting the balance between stats and skills. I'm thinking of keeping stats as
> they are, as I'm happy that in Cinematic World 7-13 offers enough of a range
> between Weedy and Heroic attributes (a 7-spread is the same as Ars Magica's
> -3/+3 and D20's -2/+4).
> However, I want to add a little more granularity to skills, so that Tag skills
> are perhaps +5 and characters as a result have more skills overall. Can you
> think of any implications this might have, other than needing to increase
> average difficulties by a couple of points?
> I also want to add a little more detail to skills. Or I think I do. I want to
> reflect abilities that perhaps don't take a huge amount of practice to become
> familiar with, but if you haven't done them before at all can be extremely
> challenging, and in many cases I think these are subskills of other abilities -
> I'm thinking of SCUBA use, parachuting and skiing in particular, although I'm
> sure there are many other examples (driving a manual transmission car, flying a
> light aircraft, a musician to pick up another musical instrument, learning a new
> area of general knowledge). Perhaps I could do this through binary specialisms -
> so that Scuba is a specialism of Swimming that you either have or you dont, and
> they cost a single PP to gain?
> I'm also toying with less detail, as well as more detail, to go for a 3-tier
> skill system overall, to bring a narrative element into play. I'll illustrate
> through example:
> Group: Soldier +2
> (encompassing any skills the player can justify)
> Skills: Fire Combat +3, Stealth +3
> (reflecting that they're better at fire combat and camouflage than their other
> soldiering skills)
> Specialisms: Scuba, Tracked Vehicles
> (within the Soldier group, they've got specific experience of these two areas)
> I could complicate this further with Core and Peripheral skills. In the above
> example, the GM might rule that although learning Scuba within the Soldier group
> is perfectly reasonable, Swimming is Peripheral rather than Core. Unless the
> character has the Swim skill elsewhere on the character sheet, their ability is
> half of the Soldier score, or +1.
> Would welcome any thoughts.
> ta,
> Phil
>
>
> __________________________________________________________
> Not happy with your email address?.
> Get the one you really want - millions of new email addresses available now at
> Yahoo! http://uk.docs.yahoo.com/ymail/new.html
>
> _______________________________________________
> Torg mailing list
> Torg at justintimeadventures.com
> http://www.justintimeadventures.com/mailman/listinfo/torg
__________________________________________________________
Not happy with your email address?.
Get the one you really want - millions of new email addresses available now at Yahoo! http://uk.docs.yahoo.com/ymail/new.html
More information about the Torg
mailing list