[Torg] Sometimes you use the tool...
Salvador A. Melo
salmelo16 at gmail.com
Mon Jul 21 22:36:28 EDT 2008
Unfortunately I haven't read the rules recently enough to be able to
interpret any thing like that, and I don't actually have access to the books
myself to look up stuff.
2008/7/21 Tommy Tanaka <tommytanaka at gmail.com>:
> Sometimes the tool uses you? This is the first of an indeterminate number
> of questions that I'm feeling like posing to the list. Some of them are
> going to be looking for specific answers, others are more discussion fodder.
> This one leans towards the latter. And the subject is tools and
> contradictions.
>
> What constitutes using a tool? Is listening to a radio or watching TV
> enough to cause a contradiction, or would you have to try to change the
> station? The former has nasty implications. Hey, for that matter, if you
> played Mein Kampf (translated into Eidenos) over a loudspeaker at Baruk
> Kaah's minions (assuming you can actually find words in the Eidenos tongue
> to get the ideas across in the first place - might need to throw some magic
> or a miracle into the mix), would they risk disconnection struggling with
> concepts above their social axiom? (That sounds like a great PsyOps plan.)
> Would a magical illusion of Godzilla rampaging through Tokyo cause massive
> contradiction checks as people try to decide whether or not it's real? Or
> would the spellcaster have to make a contradiction check every time someone
> tried to disbelieve the illusion? Similar question with passive
> contradiction with carrying tools. If I start wandering around Aysle passing
> out coins made of space-age alloys, what's going to happen?
>
> For that matter, what sort of passive contradiction checks am I going to be
> making for having that loose change in my pocket? The "Using Passive
> Contradiction Checks" box on p.152 of R&E says that passive contradiction
> checks don't have to be made for every single passive contradiction a
> character has. The specific examples given are a character's clothing and
> Nile Empire's Law of Morality. (Though I'm not sure about that last one,
> since the text of the Law says that every single morally gray action is a
> contradiction. That sounds more like an active contradiction.) So how many
> checks would you need for all the stuff you're carrying on you? My personal
> view is that the Everlaw of One isn't that picky. You're either
> contradictory or you're not. It doesn't matter to the Everlaw if you're
> carrying a single Tech 30 tool or if you're festooned with biotech, magic
> items, etc. You're contradictory so you make a single check at the beginning
> of the scene.
>
> Back to the tool using you: Let's say you hypnotize an Eidenos (yeah, I use
> them alot in these examples... what can I say? They have a lot of low
> Axioms.) Give him some post-hypnotic suggestions, then cut him loose. What
> happens once one of them is triggered? Long-range contradiction for the
> mesmerist? Is it a passive contradiction for the Eidenos while he's walking
> around? Is his roll to resist the compulsion a contradiction? I assume not
> since otherwise people would have to make contradiction checks when
> "interacting" with, for example, that plasma sword being shoved through
> their guts.
>
>
> And yes, I know these topics have been discussed multiple times over the
> life of this list. But there are new people, and oldbies can come up with
> new ideas every now and then. ;)
>
> -Tommy
> --
> Marching to the beat of my own horn.
>
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