[Torg] Re: A TORG story

Mike Keegan mjkeegan at gmail.com
Tue Jul 29 15:29:50 EDT 2008


>
> To me, that reflects a weakness in how the chalice was described. I played
> the relationship between the Chalice and the players much more like the
> Heart of Coyote in the Torg novels, so that it was calling out to them and
> as such they were in doubt both of its importance and of the fact it could
> help them through tapping ppoints. But there was nothing in the scenario to
> suggest that should be done, and nothing in the rulebook that gave guidance
> on "playing" eshards.
> Also, and one doesn't like to be too critical, but it is slightly slack
> GMing to let the PCs dump the chalice and then not notice!
>
> Hmm, that brings up an interesting topic. How do characters in game know
they can 'tap' an eternity shard such as the Chalice for possibilities? What
are some interesting ways of GMs letting the players know they have
something special, instead of describing it's powers OOC?
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