[Torg] A TORG story

Stephen John Smoogen smooge at gmail.com
Tue Jul 29 18:55:24 EDT 2008


On Tue, Jul 29, 2008 at 4:44 PM, Kansas Jim <ksjim at sdc.org> wrote:
> SDF II wrote:
>
>> This isn't in my game, but appearently from one back in the day....
>
> It's a funny story, but as Rabbitfall points out the GM is the one
> who dropped the ball, it should be pretty obvious to the PCs that
> they're supposed to take the Chalice with them.
>
> I suppose they may have decided to be inefficient and get the second
> artifact off the train then go back to Oxford to pick up the Chalice
> and then take the two of them to wherever instead of taking the Chalice
> with them to get the second artifact and then going wherever. But
> that's pretty dumb even as far as PC plans usually go. :D
>
> Plus the players should know better, you never leave valuables with
> the NPCs no matter how trustworthy they are, because the GM will always
> have the bad guys successfully steal it from them! ;)
>

Or you only leave valuables with NPC's that you do want stolen and the
GM never lets it get stolen. Life is hell for a PC.



-- 
Stephen J Smoogen. -- BSD/GNU/Linux
How far that little candle throws his beams! So shines a good deed
in a naughty world. = Shakespeare. "The Merchant of Venice"



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