[Torg] A TORG story
Kansas Jim
ksjim at sdc.org
Wed Jul 30 22:44:49 EDT 2008
Mike Keegan wrote:
> Hmm, that brings up an interesting topic. How do characters in game know
> they can 'tap' an eternity shard such as the Chalice for possibilities?
> What are some interesting ways of GMs letting the players know they have
> something special, instead of describing it's powers OOC?
In game, I follow the examples in the original trilogy of characters
'hearing' the wordless song of a shard, receiving dreams from it and
similar strange experiences to explain the shard imparting some form of
information into the character's psyche. Then I go OOC and tell them
what all that mumbo-jumbo means in game terms. :)
--
Kansas Jim, Torg guru (ksjim (at) sdc (dot) org)
Torg website: http://www.sdc.org/~ksjim/index.html
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