[Torg] Multi-Actions and skilled use...

Sam Frazier II sdf_ii at yahoo.com
Mon Jun 2 00:29:12 EDT 2008


We run into this scenerio quite a bit. We allow the reroll of the twenty, and that bonus gets applied to the fire combat (to which he is skilled), but only apply the twenty die rolled bonus number to the dexterity (for missile weapons). 
This might not be what the book says, we never bothered to look it up, but it is how we play it (every tuesday), and it works well.
SDF II


----- Original Message ----
From: Phil Dack <philipdack at yahoo.co.uk>
To: torg at justintimeadventures.com
Sent: Sunday, June 1, 2008 9:46:55 AM
Subject: Re: [Torg] Multi-Actions and skilled use...

--- On Sun, 1/6/08, Benjamin Grant <benn at 4efix.com> wrote:
> Does he reroll on 20s if some of his one-on-many
> actions are skilled, or does he not reroll 20s if some of 
> his one-on-many actions 

Wow. What an excellent question!

Firstly, in the specific example you gave, I would consider rock throwing as something that everyone is skilled at as a default. 

For the principle of the situation I have no idea what the "rule" is. Logic would suggest to me that the single die roll means multi-action is in effect one joined up action, such that if any single part of it is unskilled the overall action is thus unskilled. However, in play I'd be more inclined to err on the other side and allow the roll again.

So both. And neither :)


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