[Torg] Torg: A Unified Mechanic 1
Jasyn Jones
jasynj at gmail.com
Thu Jun 5 13:13:34 EDT 2008
As has been noted in the past (IIRC by Travis and Phil, most
recently), Torg's success charts can get cumbersome and complicated.
Having to look at a large number of charts, just to implement basic
mechanics, is slow, difficult to learn, and an impediment to new/
returning players. Prior suggestions to fix this issue correctly
identified the problem, but didn't go far enough in streamlining the
chart overload.
Recently, I've been working on unifying the many charts into one
mechanic. The method chosen (see below) seems to work very well, as it
eliminates the chart overload, and it also allows me to streamline
other mechanics.
This method does have the drawback of requiring some radical changes
to mechanics, however, and so will not suit everyone's needs. Given
that caveat, I think it works well.
Rule of 4
Success, at any task, is measured on the same scale (instead of using
many different and incompatible charts). The mechanic for determining
success is very simple:
For every 4 points the Skill or Attribute total (generated normally)
exceeds the Difficulty Number, the player earns 1 Success Level. The
more Success Levels earned, the better the player did. All results
are built on this.
Examples:
DN 10. Skill total 10. No SL.
DN 10. Skill total 11. 1 SL.
DN 10. Skill total 15. 2 SL.
DN 10. Skill total 19. 3 SL.
General Success
With most skill or attribute checks, players don't need specific
mechanical results, they just wants to know "Did I succeed and if so,
how well?" This question can be quickly answered using the above
mechanics, and the following rule of thumb:
1 SL = Basic success (no frills, barely succeeded)
2 or 3 SL = Solid Success (did well)
4+ SL = Superior Success (did remarkably well)
For most cases, this level of detail will suffice. More complicated
rules include Pushes (Strength and Speed) and Wounds.
---
Jasyn Jones
jasynj (at) gmail (dot) com
Check out Storm Knights, my Torg website:
http://darleyconsulting.com/games/stormknights/
"To strive, to seek, to find, and not to yield."
Ulysses, Alfred Lord Tennyson
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