[Torg] Torg: A Unified Mechanic 2 (Wounds)
Jasyn Jones
jasynj at gmail.com
Thu Jun 5 13:17:07 EDT 2008
Combat
In addition to chart overload, the mechanics of damage in Torg are
highly complicated. There are three basic types of damage, each of
which functions differently, a complicated chart to determine how much
damage is dealt on any attack, and complicated "Three Package" rules
on buying off damage with possibilities.
Using the Rule of 4, all of this is swept away, and replaced with one
streamlined and robust mechanic.
The Rule
Each Success Level of Damage (DV - Toughness of target) equals one
Wound.
1 SL = 1 Wound
2 SL = 2 Wounds
etc.
(A Possibility can buy off 2 Wounds of Damage from one attack.)
A "Wound" is an abstract measure of damage. It can represent tearing
of the flesh, crushing damage, fatigue, aches and pains from illness,
a concussion, or any other physical impediment.
This enables the combat system to emulate any one of the following
effects, with no special rules and no caveats:
Cutting Damage
Crushing Damage
Impaling Damage
Illness
Concussions
Internal Bleeding
Skin Abrasions
Tear Gas
Tasers
Fatigue and Exhaustion
Poison
Burns
Hangovers
Headaches
Broken Bones
Instead of trying to simulate each and every type of impediment with
exact rules and measures of damage, the abstract "Wound" mechanic
answers the three essential questions of damage:
How damaged am I?
What penalties apply?
How long does this last?
The following chart summarizes this:
1 Wound = No Penalty (1 minute)
In other words, a character with 1 Wound has no penalties to actions,
and the wound automatically heals after 1 minute of rest (no diced or
automatic actions can be performed during this time).
2 Wounds = -4 Penalty (1 hour)
A character with 2 wounds has a -4 bonus modifier to all actions, and
must rest for an hour to heal.
3 Wounds = Incapacitated (1 Hour)
A character with 3 Wounds is Incapacitated, they can make no diced or
automatic actions until they have healed down to 2 Wounds.
4 Wounds = Incapacitated (1 Day)
5 Wounds = Permanently Incapacitated (Absent Extraordinary Intervention)
A character with 5 wounds is so damaged, that they are permanently out
of play (essentially "dead", but the character may still be living).
This might represent them being paralyzed, for example, or being
placed into a coma.
At the GM's discretion, an extraordinary intervention (a divine
intervention to raise the dead, an "unprecedented and groundbreaking
operation", etc.) can bring the character back into play. This
extraordinary intervention should be the focus of an adventure, in
which the surviving party members quest to find a cure for their
stricken comrade.
6 Wounds = Permanently Incapacitated
The character is simply gone, and will not ever recover. (At the GM's
sole discretion, he can treat this as 5 Wounds.)
---
Jasyn Jones
jasynj (at) gmail (dot) com
Check out Storm Knights, my Torg website:
http://darleyconsulting.com/games/stormknights/
"To strive, to seek, to find, and not to yield."
Ulysses, Alfred Lord Tennyson
More information about the Torg
mailing list