[Torg] Torg: A Unified Mechanic 3 (Miscellany)
Jasyn Jones
jasynj at gmail.com
Thu Jun 5 11:27:50 MDT 2008
The previous two posts were written some time ago, when I was actively
developing the concepts. They are solid work, I believe, but the
balance of mechanics (Pushes and Non-combat Interactions) are
unfinished.
Pushes
Can push strength or speed. This is any attempt to go faster or lift
more than normally could. Running/Lifting skills don't add to Speed or
Strength, but will let person push easier.
For Power Pushes, each SL adds 1 point to the effective Strength (like
existing mechanics). Instead of Shock damage, a Power Push deals 1
Wound (on a successful Push) and 2 Wounds on an unsuccessful push.
Speed pushes work the same way, but every 2 SL's adds 1 to the
character's Speed. Speed pushes deal the same amount of damage.
Non Combat Interactions
Special skills that give bonuses in combat. (Or, special uses of
attributes.)
Success Level Chart
SL Result
1 SL Draw a card
2 SL Draw a card, -3 to target’s actions next phase
3 SL Draw a card, Target Unskilled
4 SL Draw a card, DM’s Call Setback
5 SL Draw a card, Player’s Call Setback
Players draw cards from the deck and add it to their hand, villains
draw cards from target player’s hand and discard them.
Notes: I am not totally satisfied with these rules, but they are what
I have now.
Jasyn Jones
jasynj (at) gmail (dot) com
Check out Storm Knights, my Torg website:
http://darleyconsulting.com/games/stormknights/
"To strive, to seek, to find, and not to yield."
Ulysses, Alfred Lord Tennyson
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