[Torg] Torg: A Unified Mechanic
Jasyn Jones
jasynj at gmail.com
Tue Jun 10 19:05:24 EDT 2008
On Jun 5, 2008, at 8:54 PM, Kansas Jim wrote:
> Jasyn writes:
>
>> Recently, I've been working on unifying the many charts into one
>> mechanic. The method chosen (see below) seems to work very well, as
>> it eliminates the chart overload, and it also allows me to
>> streamline other mechanics.
>
>> Rule of 4
> [...]
>> For every 4 points the Skill or Attribute total (generated
>> normally) exceeds the Difficulty Number, the player earns 1 Success
>> Level. The more Success Levels earned, the better the player did.
>> All results are built on this.
>
> It (and the damage rules posted separately) reminds me of Savage
> Worlds.
Remind as in "Savage World has similar mechanics" or remind as in
"dude, you ripped them off"? ;)
I actually own SW, but haven't been able to read it, for previously
articulated reasons.
Jasyn Jones
jasynj (at) gmail (dot) com
Check out Storm Knights, my Torg website:
http://darleyconsulting.com/games/stormknights/
"To strive, to seek, to find, and not to yield."
Ulysses, Alfred Lord Tennyson
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