[Torg] Torg: A Unified Mechanic 2 (Wounds)
Jasyn Jones
jasynj at gmail.com
Tue Jun 10 19:08:36 EDT 2008
On Jun 9, 2008, at 4:47 AM, Phil Dack wrote:
> Interesting idea that moves the system into Whitewolf/ars magica
> style damage levels. A proven and elegant system, although I happen
> to like the 3 damage types of Torg.
To each his own. I can't playtest, so it's all supposition and guesses
right now.
> Not sure it eradicates any complication of course, but it does
> eradicate a table!
True, but I was really going for a major slimming of mechanics. These
wound levels do all the things that the three types of damage do, with
far less "overhead."
I think they'd work well, but I cannot confirm, of course.
Jasyn Jones
jasynj (at) gmail (dot) com
Check out Storm Knights, my Torg website:
http://darleyconsulting.com/games/stormknights/
"To strive, to seek, to find, and not to yield."
Ulysses, Alfred Lord Tennyson
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