[Torg] Skill levels for Grimoire spells

Tommy Tanaka tommytanaka at gmail.com
Mon Jun 16 19:51:59 EDT 2008


On Mon, Jun 16, 2008 at 7:08 PM, Kansas Jim <ksjim at sdc.org> wrote:

>
> The spells in Pixaud's are supposed to have been designed by magicians
> with high skill levels and polished to perfection, but if you try it
> yourself with skill levels on par with what the skill requirement
> indicates you often find that the spells are ridiculously far off the
> mark, nowhere near as good as a skilled magician's numbers could
> actually generate.
>
> --


And broken. You forgot to mention broken.  Way too many of the spells don't
even follow the rules properly, and there are a couple that don't even work
as written. All of that is why we ended up just banning Pixaud's in our
game. If a player wants their character to have a spell like one in
Pixaud's, they can just write it themselves. There's also a lot of peer
review, to make sure that particularly abusive spells don't get introduced.
Even by accident. We'd like it if most of the characters have primary skills
at least in the 20s before our characters can start shoving High Lords
around. (I exaggerate, though only slightly. Our last party got too powerful
too fast.)

But yes, a decently skilled mage, particularly one willing to spend a few
Possibilities during the spell creation process, can make much better spells
than the ones you'd find in Pixaud's.


-Tommy "Trying to sanity check the psionics rules" Tanaka

-- 
Marching to the beat of my own horn.
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