[Torg] Possibility Spending

Michael Jason Teegarden mjteegarden at yahoo.com
Sat Nov 8 20:16:01 EST 2008


(low whistle)  You can certainly do that, for your own house rules.  However, that seems to me to be an excellent way to burn through possibility points _very_ quickly.  It also might mess with your group's sense of drama, including the preponderance of losing first before gaining the upper hand and winning an encounter.

Michael Teegarden




________________________________
From: Benjamin Grant <benn at 4efix.com>
To: torg at justintimeadventures.com
Sent: Saturday, November 8, 2008 7:12:10 PM
Subject: RE: [Torg] Possibility Spending

 
I considered this option, but ultimately feel that a negated
possibility doesn’t even count.  Therefore, the spender would be
permitted to continue spending until he runs out or until he spends one that
isn’t negated. 
 
-Benn Grant
eFix Computer Consulting
benn at 4eFix.com
603.283.6601
 
From:torg-bounces at justintimeadventures.com
[mailto:torg-bounces at justintimeadventures.com] On Behalf Of Michael
Jason Teegarden
Sent: Saturday, November 08, 2008 8:04 PM
To: torg at justintimeadventures.com
Subject: Re: [Torg] Possibility Spending
 
My own group uses this:  you cannot spend more than one
possibility (for a reroll) on an action, unless you have a very specific and
explicitly stated power allowing that (say, the Nile Empire world laws, Law of
Drama).  You spend your possibility; the opponent spends its possibility
to block.  That's it; there is no bidding or continuing.  You don't
even get to roll the additional die unless your opponent does not block your
additional possibility (since there's no real point to it).  

Michael Teegarden
 

________________________________
 
From:Steve Crow <crow_steve at hotmail.com>
To: torgmail <torg at justintimeadventures.com>
Sent: Saturday, November 8, 2008 6:37:38 PM
Subject: RE: [Torg] Possibility Spending

> > The rules say you can spend a possibility. However, someone
countering 
> > seems to keep you from spending a possibility.
> 
> You spend the possibility and then they counter it with one of
> their own, they are not stopping you from spending one. Basically
> you change reality with your P-Point and then they change it back
> with theirs, negating the change you tried to make.
> 
> -- 

I'm sorry, I should have clarified I was only speaking of examples where an
opponent _can_ negate a possibility expenditure. Damage negation possibilities
that can't be countered wouldn't be relevant to this question .

So... you can or can't keep spending possibilities on the same action if an
opponent counters your first one, under the 1.5 rules?

Page 109 of the 1.5 rules makes it kind of seem like making the additional die
roll is inherent in spending the possibility. No dice roll, no spending. Hence
our question.

--- Steve Crow "Logic merely enables one to be wrong with authority."
Check out my website at: http://www.geocities.com/Area51/Stargate/4991/




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