[Torg] Possibility Spending
Benjamin Grant
benn at 4efix.com
Sat Nov 8 20:28:20 EST 2008
I do of course agree about house rules - to me a role-playing game as
written is unfinished because it hasn't been modified for the specific uses
of a particular gaming group. However, going back over my 1.0 rules on
countering possibilities, it appears that no house rule is required.
It is true that possibilities can be quickly lost, it is always an optional
usage - and since the PCs usually outnumber the NPC possy rated villain 3 to
1, this usually means that if the PCs want it badly enough, assuming that
the baddie has roughly the same amount of possies as they, each of them can
lose 1/3 of their possibilities but in so doing make sure that the baddie
gets no rerolls and their own rerolls will not be stopped. It's pricey, but
can be worth it. Anyways, it's their option.
-Benn Grant
eFix Computer Consulting
benn at 4eFix.com
603.283.6601
From: torg-bounces at justintimeadventures.com
[mailto:torg-bounces at justintimeadventures.com] On Behalf Of Michael Jason
Teegarden
Sent: Saturday, November 08, 2008 8:16 PM
To: torg at justintimeadventures.com
Subject: Re: [Torg] Possibility Spending
(low whistle) You can certainly do that, for your own house rules.
However, that seems to me to be an excellent way to burn through possibility
points _very_ quickly. It also might mess with your group's sense of drama,
including the preponderance of losing first before gaining the upper hand
and winning an encounter.
Michael Teegarden
_____
From: Benjamin Grant <benn at 4efix.com>
To: torg at justintimeadventures.com
Sent: Saturday, November 8, 2008 7:12:10 PM
Subject: RE: [Torg] Possibility Spending
I considered this option, but ultimately feel that a negated possibility
doesn?t even count. Therefore, the spender would be permitted to continue
spending until he runs out or until he spends one that isn?t negated.
-Benn Grant
eFix Computer Consulting
benn at 4eFix.com
603.283.6601
From: torg-bounces at justintimeadventures.com
[mailto:torg-bounces at justintimeadventures.com] On Behalf Of Michael Jason
Teegarden
Sent: Saturday, November 08, 2008 8:04 PM
To: torg at justintimeadventures.com
Subject: Re: [Torg] Possibility Spending
My own group uses this: you cannot spend more than one possibility (for a
reroll) on an action, unless you have a very specific and explicitly stated
power allowing that (say, the Nile Empire world laws, Law of Drama). You
spend your possibility; the opponent spends its possibility to block.
That's it; there is no bidding or continuing. You don't even get to roll
the additional die unless your opponent does not block your additional
possibility (since there's no real point to it).
Michael Teegarden
_____
From: Steve Crow <crow_steve at hotmail.com>
To: torgmail <torg at justintimeadventures.com>
Sent: Saturday, November 8, 2008 6:37:38 PM
Subject: RE: [Torg] Possibility Spending
> > The rules say you can spend a possibility. However, someone countering
> > seems to keep you from spending a possibility.
>
> You spend the possibility and then they counter it with one of
> their own, they are not stopping you from spending one. Basically
> you change reality with your P-Point and then they change it back
> with theirs, negating the change you tried to make.
>
> --
I'm sorry, I should have clarified I was only speaking of examples where an
opponent _can_ negate a possibility expenditure. Damage negation
possibilities that can't be countered wouldn't be relevant to this question
.
So... you can or can't keep spending possibilities on the same action if an
opponent counters your first one, under the 1.5 rules?
Page 109 of the 1.5 rules makes it kind of seem like making the additional
die roll is inherent in spending the possibility. No dice roll, no spending.
Hence our question.
--- Steve Crow "Logic merely enables one to be wrong with authority." Check
out my website at: http://www.geocities.com/Area51/Stargate/4991/
_____
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