[Torg] special d20

Test j.condon at virgin.net
Mon Nov 10 07:30:43 EST 2008


We did something similair, but with the prepondence of my players getting 
rolls above 20 it only really slightly improved our times.

Regards
JohnnyC

----- Original Message ----- 
From: "Benjamin Grant" <benn at 4efix.com>
To: <torg at justintimeadventures.com>
Sent: Sunday, November 09, 2008 9:19 PM
Subject: [Torg] special d20


> By the way guys, while I am (temporarily) throwing caution to the wind and 
> stepping out of lurker mode on the list, I should tell you guys that I 
> altered a d20 as a test and it worked well.  I took a white d20 and with 
> an ultra-fine tipped permanent marker very carefully added the Torg bonus 
> chart numbers to each face.  I put a -12 on the "1" face, a -10 on the "2" 
> face, etc.  This way when I rolled the d20 I not only saw the number from 
> one to twenty, I also saw the bonus chart number without consulting any 
> chart.
>
> You wouldn't *believe* how much time this saved and how much this smoothed 
> out and sped up combat and conflict.  I *highly* recommend doing this or 
> something like it.
>
> -Benn Grant
> eFix Computer Consulting
> benn at 4eFix.com
> 603.283.6601
>
>
>>>-----Original Message-----
>>>From: torg-bounces at justintimeadventures.com [mailto:torg-
>>>bounces at justintimeadventures.com] On Behalf Of Phil Dack
>>>Sent: Sunday, November 09, 2008 2:29 PM
>>>To: torg at justintimeadventures.com
>>>Subject: RE: [Torg] Possibility Spending
>>>
>>>
>>>
>>>
>>>--- On Sun, 9/11/08, Benjamin Grant <benn at 4efix.com> wrote:
>>>> From: Benjamin Grant <benn at 4efix.com>
>>>> Subject: RE: [Torg] Possibility Spending
>>>> To: torg at justintimeadventures.com
>>>> Date: Sunday, 9 November, 2008, 4:59 PM
>>>>
>>>> :: After a roll, you can choose to spend a possibility for
>>>> a reroll.  Any opponent can choose to spend a possibility
>>>> to cancel the possibility you just spent.  You then may
>>>> spend one further possibility for a reroll which cannot
>>>> be cancelled. ::
>>>
>>>At the end of the day it's your game, go with what's best for you. It
>>>strikes me as something important that hasn't been considered is Cards.
>>>Do you play with cards? The reason this is important is that cards
>>>duplicate ppoints - the player with a Hero/Drama card in his pool
>>>already has a way of spending a possibility after his initial
>>>possiblity has been countered.
>>>
>>>Also, PCs will almost always have many more ppoints than NPCs. As such,
>>>this tactic is entirely a PC-centred one. It is going to be a rare NPC
>>>who has enough Ppoints to buy off damage from 4 or 5 opponents AND
>>>spend 2 ppoints each time he wants to get off a bigger attack. As such,
>>>I'd only implement this approach if - in your game - you think your PCs
>>>need a bit more of an edge. And even then, i'd be inclined to give them
>>>that edge through the cards rather than ppoints (increase Hand size to
>>>5 and/or let them all play 1 or 2 cards into their pool as soon as
>>>combat begins)
>>>
>>>> :: In any scene with a major conflict, the villains' side
>>>> should have a fixed number of possibilities that that side
>>>> has access to, depending on the dramatic quality of the scene.
>>>> All scenes involving possibility rated villains are dramatic,
>>>
>>>I'm not sure why this should be the case? I certainly don't implement
>>>this. It might be a good rule of thumb, but it's not a given. Take the
>>>scene in the Possibility Chalice Trilogy where the PCs fight a
>>>cyberknight (deVries, I think he's called). He's p-rated, but I'm
>>>pretty sure from memory that it's a Standard scene. And quite right
>>>too.
>>>
>>>> but some are epic, movie-ending kind of scenes.
>>>
>>>Now THEY'RE the Dramatic scenes! If a scene isn't dramatic, it isn't
>>>Dramatic!!
>>>
>>>> Of course, I suppose the GM could simply house rule
>>>> that out, so that just because we are fighting a super
>>>> we aren't necessarily having what Torg calls a dramatic
>>>> scene.
>>>
>>>Opposite I'm afraid. You've house-ruled this yourself! I checked the
>>>wording of v1.5 and there's no guidance there that suggests this. Maybe
>>>the boxed-set Adventure book has something more solid though, i don't
>>>have that to hand.
>>>
>>>
>>>> So I guess I would like to know if anyone thinks if using
>>>> the above rules and ideas will cause our group any problems?
>>>> If so, what and why, and what might be the solutions?
>>>
>>>I don't like being an old curmudgeon, but your changes seem unnecessary
>>>and complicated, that will lead to slowing combat down. I'd stick with
>>>card play, enhanced if necessary, and go back to using mostly Standard
>>>scenes.
>>>
>>>Phil
>>>
>>>
>>>
>>>
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>>>Torg at justintimeadventures.com
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>
>
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