[Torg] special d20
Cedric Chausson
deathwindfr at gmail.com
Mon Nov 10 08:31:14 EST 2008
You must have a very steady and sure hand to manage to write the bonus in
addition to the usual marking!
2008/11/10 Test <j.condon at virgin.net>
> We did something similair, but with the prepondence of my players getting
> rolls above 20 it only really slightly improved our times.
>
> Regards
> JohnnyC
>
> ----- Original Message ----- From: "Benjamin Grant" <benn at 4efix.com>
> To: <torg at justintimeadventures.com>
> Sent: Sunday, November 09, 2008 9:19 PM
> Subject: [Torg] special d20
>
>
>
> By the way guys, while I am (temporarily) throwing caution to the wind and
>> stepping out of lurker mode on the list, I should tell you guys that I
>> altered a d20 as a test and it worked well. I took a white d20 and with an
>> ultra-fine tipped permanent marker very carefully added the Torg bonus chart
>> numbers to each face. I put a -12 on the "1" face, a -10 on the "2" face,
>> etc. This way when I rolled the d20 I not only saw the number from one to
>> twenty, I also saw the bonus chart number without consulting any chart.
>>
>> You wouldn't *believe* how much time this saved and how much this smoothed
>> out and sped up combat and conflict. I *highly* recommend doing this or
>> something like it.
>>
>> -Benn Grant
>> eFix Computer Consulting
>> benn at 4eFix.com
>> 603.283.6601
>>
>>
>> -----Original Message-----
>>>> From: torg-bounces at justintimeadventures.com [mailto:torg-
>>>> bounces at justintimeadventures.com] On Behalf Of Phil Dack
>>>> Sent: Sunday, November 09, 2008 2:29 PM
>>>> To: torg at justintimeadventures.com
>>>> Subject: RE: [Torg] Possibility Spending
>>>>
>>>>
>>>>
>>>>
>>>> --- On Sun, 9/11/08, Benjamin Grant <benn at 4efix.com> wrote:
>>>>
>>>>> From: Benjamin Grant <benn at 4efix.com>
>>>>> Subject: RE: [Torg] Possibility Spending
>>>>> To: torg at justintimeadventures.com
>>>>> Date: Sunday, 9 November, 2008, 4:59 PM
>>>>>
>>>>> :: After a roll, you can choose to spend a possibility for
>>>>> a reroll. Any opponent can choose to spend a possibility
>>>>> to cancel the possibility you just spent. You then may
>>>>> spend one further possibility for a reroll which cannot
>>>>> be cancelled. ::
>>>>>
>>>>
>>>> At the end of the day it's your game, go with what's best for you. It
>>>> strikes me as something important that hasn't been considered is Cards.
>>>> Do you play with cards? The reason this is important is that cards
>>>> duplicate ppoints - the player with a Hero/Drama card in his pool
>>>> already has a way of spending a possibility after his initial
>>>> possiblity has been countered.
>>>>
>>>> Also, PCs will almost always have many more ppoints than NPCs. As such,
>>>> this tactic is entirely a PC-centred one. It is going to be a rare NPC
>>>> who has enough Ppoints to buy off damage from 4 or 5 opponents AND
>>>> spend 2 ppoints each time he wants to get off a bigger attack. As such,
>>>> I'd only implement this approach if - in your game - you think your PCs
>>>> need a bit more of an edge. And even then, i'd be inclined to give them
>>>> that edge through the cards rather than ppoints (increase Hand size to
>>>> 5 and/or let them all play 1 or 2 cards into their pool as soon as
>>>> combat begins)
>>>>
>>>> :: In any scene with a major conflict, the villains' side
>>>>> should have a fixed number of possibilities that that side
>>>>> has access to, depending on the dramatic quality of the scene.
>>>>> All scenes involving possibility rated villains are dramatic,
>>>>>
>>>>
>>>> I'm not sure why this should be the case? I certainly don't implement
>>>> this. It might be a good rule of thumb, but it's not a given. Take the
>>>> scene in the Possibility Chalice Trilogy where the PCs fight a
>>>> cyberknight (deVries, I think he's called). He's p-rated, but I'm
>>>> pretty sure from memory that it's a Standard scene. And quite right
>>>> too.
>>>>
>>>> but some are epic, movie-ending kind of scenes.
>>>>>
>>>>
>>>> Now THEY'RE the Dramatic scenes! If a scene isn't dramatic, it isn't
>>>> Dramatic!!
>>>>
>>>> Of course, I suppose the GM could simply house rule
>>>>> that out, so that just because we are fighting a super
>>>>> we aren't necessarily having what Torg calls a dramatic
>>>>> scene.
>>>>>
>>>>
>>>> Opposite I'm afraid. You've house-ruled this yourself! I checked the
>>>> wording of v1.5 and there's no guidance there that suggests this. Maybe
>>>> the boxed-set Adventure book has something more solid though, i don't
>>>> have that to hand.
>>>>
>>>>
>>>> So I guess I would like to know if anyone thinks if using
>>>>> the above rules and ideas will cause our group any problems?
>>>>> If so, what and why, and what might be the solutions?
>>>>>
>>>>
>>>> I don't like being an old curmudgeon, but your changes seem unnecessary
>>>> and complicated, that will lead to slowing combat down. I'd stick with
>>>> card play, enhanced if necessary, and go back to using mostly Standard
>>>> scenes.
>>>>
>>>> Phil
>>>>
>>>>
>>>>
>>>>
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>>>
>>
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