[Torg] special d20

Benjamin Grant benn at 4efix.com
Mon Nov 10 09:42:20 EST 2008


Yes, I was very careful, and had to brace myself. ;)

 

-Benn Grant

eFix Computer Consulting

benn at 4eFix.com

603.283.6601

 

From: torg-bounces at justintimeadventures.com
[mailto:torg-bounces at justintimeadventures.com] On Behalf Of Cedric Chausson
Sent: Monday, November 10, 2008 8:31 AM
To: torg at justintimeadventures.com
Subject: Re: [Torg] special d20

 

You must have a very steady and sure hand to manage to write the bonus in
addition to the usual marking!



2008/11/10 Test <j.condon at virgin.net>

We did something similair, but with the prepondence of my players getting
rolls above 20 it only really slightly improved our times.

Regards
JohnnyC

----- Original Message ----- From: "Benjamin Grant" <benn at 4efix.com>
To: <torg at justintimeadventures.com>
Sent: Sunday, November 09, 2008 9:19 PM
Subject: [Torg] special d20





By the way guys, while I am (temporarily) throwing caution to the wind and
stepping out of lurker mode on the list, I should tell you guys that I
altered a d20 as a test and it worked well.  I took a white d20 and with an
ultra-fine tipped permanent marker very carefully added the Torg bonus chart
numbers to each face.  I put a -12 on the "1" face, a -10 on the "2" face,
etc.  This way when I rolled the d20 I not only saw the number from one to
twenty, I also saw the bonus chart number without consulting any chart.

You wouldn't *believe* how much time this saved and how much this smoothed
out and sped up combat and conflict.  I *highly* recommend doing this or
something like it.

-Benn Grant
eFix Computer Consulting
benn at 4eFix.com
603.283.6601



-----Original Message-----
From: torg-bounces at justintimeadventures.com [mailto:torg-
bounces at justintimeadventures.com] On Behalf Of Phil Dack
Sent: Sunday, November 09, 2008 2:29 PM
To: torg at justintimeadventures.com
Subject: RE: [Torg] Possibility Spending




--- On Sun, 9/11/08, Benjamin Grant <benn at 4efix.com> wrote:

From: Benjamin Grant <benn at 4efix.com>
Subject: RE: [Torg] Possibility Spending
To: torg at justintimeadventures.com
Date: Sunday, 9 November, 2008, 4:59 PM

:: After a roll, you can choose to spend a possibility for
a reroll.  Any opponent can choose to spend a possibility
to cancel the possibility you just spent.  You then may
spend one further possibility for a reroll which cannot
be cancelled. ::


At the end of the day it's your game, go with what's best for you. It
strikes me as something important that hasn't been considered is Cards.
Do you play with cards? The reason this is important is that cards
duplicate ppoints - the player with a Hero/Drama card in his pool
already has a way of spending a possibility after his initial
possiblity has been countered.

Also, PCs will almost always have many more ppoints than NPCs. As such,
this tactic is entirely a PC-centred one. It is going to be a rare NPC
who has enough Ppoints to buy off damage from 4 or 5 opponents AND
spend 2 ppoints each time he wants to get off a bigger attack. As such,
I'd only implement this approach if - in your game - you think your PCs
need a bit more of an edge. And even then, i'd be inclined to give them
that edge through the cards rather than ppoints (increase Hand size to
5 and/or let them all play 1 or 2 cards into their pool as soon as
combat begins)

:: In any scene with a major conflict, the villains' side
should have a fixed number of possibilities that that side
has access to, depending on the dramatic quality of the scene.
All scenes involving possibility rated villains are dramatic,


I'm not sure why this should be the case? I certainly don't implement
this. It might be a good rule of thumb, but it's not a given. Take the
scene in the Possibility Chalice Trilogy where the PCs fight a
cyberknight (deVries, I think he's called). He's p-rated, but I'm
pretty sure from memory that it's a Standard scene. And quite right
too.

but some are epic, movie-ending kind of scenes.


Now THEY'RE the Dramatic scenes! If a scene isn't dramatic, it isn't
Dramatic!!

Of course, I suppose the GM could simply house rule
that out, so that just because we are fighting a super
we aren't necessarily having what Torg calls a dramatic
scene.


Opposite I'm afraid. You've house-ruled this yourself! I checked the
wording of v1.5 and there's no guidance there that suggests this. Maybe
the boxed-set Adventure book has something more solid though, i don't
have that to hand.



So I guess I would like to know if anyone thinks if using
the above rules and ideas will cause our group any problems?
If so, what and why, and what might be the solutions?


I don't like being an old curmudgeon, but your changes seem unnecessary
and complicated, that will lead to slowing combat down. I'd stick with
card play, enhanced if necessary, and go back to using mostly Standard
scenes.

Phil




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