[Torg] New Basic Skills

Benjamin Grant benn at 4efix.com
Tue Nov 11 10:38:54 EST 2008


>>> Or to put it another way, a person with low intellect may be
>>> easy to fool, but they are *not* necessarily easy to steamroll
>>> over -  usually quite the opposite.
>>
>>In saying this, you point out a major flaw in your reasoning, but
>>apparently
>>fail to note it. The Willpower attribute is, in terms of effect,
>>resistance
>>to Charm and Persuasion. Forget "strength-of-will" - Willpower is no
>>more
>>nor less than a lack of susceptibility to a glib tongue.

Do you realize that the way you phrase your counterattack is debating
nonsense ("in saying this, you point out a major flaw in your reasoning, but
apparently fail to note it") that adds nothing to the actual conversation?
Is this debate tactic on purpose or just how you automatically and
subconsciously are?

You may want to deal with it, because it seriously undercuts any potential
validity of the actual content of your posts.

The actual point I was making is that there are people that cannot be
swayed, cannot be persuaded, cannot be charmed, and *are not* of above
average intelligence.  And as I pointed out, these are also not people
especially *trained* or *skilled*, these are people with a high innate
stubbornness - such as Spirit?  

Hmm, that makes sense.

<<snip>>
>>
>>I'm a big fan of decoupling skills from attributes (so that any skill
>>might
>>be combined with any attribute, as befits the situation), but even
>>then, a
>>given skill will usually be far more likely to be combined with certain
>>attributes than with others. Given the definitions of Torg's attributes
>>as
>>written (poor as they might or might not be), I'd have to say that I'd
>>still
>>most often be using a resistance-to-charm/persuasion skill in
>>combination
>>with Mind, not with Spirit.
>>
>>Travis Hall

Our group requires that our games make more sense than that.  Our group
requires that characters have some mechanical and statted way to resist
certain effects well innately, without buying ludicrously high levels of
skills or being an prodigious Intellect.

Not only is having the options of either a Willpower clone skill based on
Spirit or the option of taking Willpower based on Spirit a solution to this
problem, it is a solution that seems, given the simplicity of any RPG
mechanics, to emulate well how people actually work.

-Benn Grant
eFix Computer Consulting
benn at 4eFix.com
603.283.6601




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