[Torg] more NCI questions
Kansas Jim
ksjim at sdc.org
Tue Nov 11 14:03:20 EST 2008
Benjamin Grant wrote:
> As an aside, I created (I think its not in Torg proper) the concept of taking-0 and taking-6.
After 3E I took to calling it "take 11". Because a role of 11 is a +0
and because 11 is better than 10 so Torg is better than D&D. :)
(And yes, it's also a Spinal Tap reference.)
> Take-6 actions are for doing something when time is not an issue. For example, if you stole a locked toolbox and moved it to your house, you could spend all the time in the world to pick the lock. I usually say that if the character is willing to spend 5-10 times the normal amount of time required for a check, then can forgo rolling and instead take a +6 for their Bonus Number.
> Another example is busting down a door - where they might not succeed immediately, over time they could wear it down and weaken it, until they bust it down.
> How does this sound? Is 6 too high for such an action? Should it be +3 or +5?
I'd be inclined to go with a +3, same bonus you get from most cards.
Your idea in another post of using the Value Chart could also work,
(it can already be found in the Nile SB's weird science rules, though
they express it as using the Many-on-One table instead of the Value
Chart) though I would probably put a maximum cap of +5 on it, at some
point you'll encounter diminishing returns and spending more time on
a task doesn't really help you out any further.
--
Kansas Jim, Torg guru (ksjim (at) sdc (dot) org)
Torg website: http://www.sdc.org/~ksjim/index.html
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