[Torg] new screwy ideas for Spirit based skills
Phil Dack
philipdack at yahoo.co.uk
Wed Nov 12 03:57:48 EST 2008
Without wanting to associate myself with another pending argument between the two of you, I agree with everything Travis says. If you aint using Spirit, just drop it.
--- On Wed, 12/11/08, travisjhall at optusnet.com.au <travisjhall at optusnet.com.au> wrote:
> From: travisjhall at optusnet.com.au <travisjhall at optusnet.com.au>
> Subject: Re: [Torg] new screwy ideas for Spirit based skills
> To: torg at justintimeadventures.com
> Date: Wednesday, 12 November, 2008, 3:56 AM
> Benjamin Grant <benn at 4efix.com> wrote:
> >
> > OK, before putting forth my ideas, why do I think we
> need more Spirit
> > based skills?
> >
> >
> >
> > Well, first of all, in my game we don't use
> Reality since we don't have
> > cosms, axioms and the like. Also, the only
> supernatural power we have
> > is
> > Super Powers, so we don't have Faith or Focus in
> play either.
> >
> >
> >
> > That pretty much leaves Intimidation as the sole
> reason to invest in
> > Spirit.
>
> Better question: Why do you think you need Spirit?
>
> You've dropped three out of the four Spirit skills. If
> there are any mechanics associated with raw Spirit, there
> certainly aren't many. Intimidation is all you have
> left, and the distinction between Initimate and Test of
> Wills has never been particularly intuitive.
>
> Why not simply fold Intimidate into Test of Wills (possibly
> changing the name to Intimidate as you go) and get rid of
> Spirit entirely? Reduce starting attribute allotment by
> around 8, and everything else should fall into place.
>
> Alternatively, do a proper redefinition of your attributes.
> Rather than duplicating a whole bunch of skills which more
> properly fit in other areas, provide a decent definition of
> your attributes for your purposes, including renaming if you
> find the old names no longer fitting, and redistribute
> mechanics appropriately. Perhaps replace Perception, Mind
> and Spirit with Intuition, Intellect and Will (which seem to
> be names in keeping with the direction you're already
> taking Perception and Mind, with your right-brain/left-brain
> ideas). Get rid of Test of Wills, perhaps replace with Test
> of Wits, move all other determination/focus type skills to
> Will, and all thinking stuff into Intellect. Feeling stuff
> goes into Intuition. (As one example.)
>
> > Determination.
>
> Duplicate Willpower. Not needed.
>
> > Presence. This skill is used to measure the force of
> personality.
>
> Force of personality = Charisma/Charisma skills, possibly a
> little of Mind.
>
> > Sincerity.
>
> Charisma skill.
>
> > if you are not trying to deceive or mislead.
>
> Still a Charisma skill.
>
> > Leadership.
>
> Should be a Charisma skill.
>
> > Inspiration.
>
> Should be a Charisma skill.
>
> > 1) I need a mechanic for Leadership, and I
> don't have one.
>
> It's just Persuade using One-on-Many. Even if it's
> a separate skill, the mechanic is still applicable.
>
> > Also, if a character tries to Inpire
> > a mob of 100, let's say, I probably need a way to
> determine how many of
> > the mob get inspired
>
> One-on-Many.
>
> Travis Hall
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