[Torg] What would you do as a GM if the player did this?

Stephen John Smoogen smooge at gmail.com
Wed Nov 12 16:06:03 EST 2008


On Wed, Nov 12, 2008 at 2:00 PM, Michael Jason Teegarden
<mjteegarden at yahoo.com> wrote:
> This is correct.  Their toughness tends towards a score of 200 or so.  On our logarithmic scale, our sun blowing up (utterly wiping out all planets) would not even scratch the thing's itch.  A blackhole might bother it, depending on the shearing forces.  Any Storm Knight is likely to, er, not survive such conditions.  Pretty much, the only thing I think capable of damaging one DD is another DD.  Or possibly a (very) potent Eternity Shard.
>
> In this scenario, as described, the thing can safely sit there, while it is attacked, and respond leisurely with intimidation attacks, projected images and emotions, magic spells, miracles, and such.  It probably won't even go through its repertoire of favorites by the time the SKs are gibbering, catatonic, or otherwise defeated.
>
> Besides, the DD doesn't really want to hurt the poor SKs.  It just wants to put them to work for the correct and proper side: the Nameless One.  There are all those other SKs that have to be "convinced" and made to see the "light of reason."  :)
>
> Michael
>

 I think the best roll I have ever seen with cards playing was the
party tricking a Darkness Device. They nearly got a players call on
it.. used all their cards and had a roll over 120. The trick was to
not use possibilities but action, supporter, presence and similar
cards. Sadly they had no glory card (they had discarded it for a
presence card.) Thus I learned that a DD's strategy should always be
to at least Stymie the players so that they are more limited in what
they can do.


-- 
Stephen J Smoogen. -- BSD/GNU/Linux
How far that little candle throws his beams! So shines a good deed
in a naughty world. = Shakespeare. "The Merchant of Venice"



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