[Torg] More shtuff: NPC levels
Benjamin Grant
benn at 4efix.com
Thu Nov 13 13:27:47 EST 2008
I just came up with a quick off the cuff way to build NPCs:
Determine the relative level of the NPC to the PCs: Inferior, Lesser,
Equal, Greater, Superior.
Based on the relative level, the NPC gets more or fewer starting attribute
point to make up for it:
Inferior = 56 Attribute Points
Lesser = 61 Attribute Points
Equal = 66 Attribute Points
Greater = 71 Attribute Points
Superior = 76 Attribute Points
Also based on the relative level, the NPC gets more or fewer starting skill
adds:
Inferior = 10 skill adds
Lesser = the average number of current skill adds of the party
Equal = the average number of current skill adds of the party
Greater = the average number of current skill adds of the party
Superior = 1.5 times the average number of current skill adds of the party
As the PCs grow and advance, the NPCs generally do not. Eventually PCs will
out-advance most NPCs. Some NPCs can be selected as Signature NPCs - when
the PCs finally advance to equal stature, from that point on the signature
NPC advances at the same rate as the PCs, and thereby remains equal.
Two comments:
1) I know that technically all characters should start with 66 attribute
points, and the heavy hitters should simply have more skill adds, but it
seemed a simpler shortcut and functional equivalent to have the main
differentiation be in attribute points: -10, -5, 0, +5, +10. Mathematically
it works out to be very similar.
2) I also know that this is not and can be an absolute rule - it is merely
supposed to be a guideline for creating NPCs both friend and foe and little
sister. ;)
For what it's worth.
-Benn Grant
eFix Computer Consulting
benn at 4eFix.com
603.283.6601
More information about the Torg
mailing list