[Torg] Improving Attributes in play: Edges
Sam Frazier II
sdf_ii at yahoo.com
Fri Nov 14 18:59:37 EST 2008
>>>Um, raising from a 1-2 costs two possibilities with three
left over, doesn’t it?
>>-- Raise your trained skill from a 4 to a 5 with a teacher
With or without a teacher, it costs 5 possibilities to go
from 4 to 5, right?
>>For 10 Possibilities, using Edges, you could:
>>-- Raise your trained skill from 4 to 5 (without a teacher)
Again, doesn’t this cost 5 possibilities, either way?
>>-- Raise your trained skill from 9 to 10 with a
teacher.<<<
A trained skill costs twice as much as untrained skills, whether you are first learning them or upping an add.
>>>And again, with or without a
teacher, doesn’t that cost 10 possibilities?<<<
A teacher halves the cost of learning skills.
>>>As far as balance, as I said, we
have been playing with this mod for over a year and it plays well in practice. <<<
It is comendable that it is working for your group. I'm glad to hear that, after all the point of the game is to have fun. But when I look at it, and I see how I and my group would use it, I see nothing but an abusable system to Munchkin behind.
>>>It is true that the more skills you use that are under a single attribute, the
more you may tend to get edges for it, but that seems to work out in practice.
I guess if you think about it, and you wanted to raise a single state over and
over (like dex), it would be a total of 5 for a +1 Edge, a total of 15 for a +2
Edge, a total of 25 for a +3 Edge, a total of 35 possibilities for a +4 Edge,
and so on.<<<
Essentially this is the crux of the issue. every + provided costs something. If applied at the Attribute level it should cost more for the reason you are effectively raising soooo many more skills. It is scary scary.
>>>Basically, this means that while
a +1 or +2 is significantly cheaper than normal, anything else costs the same
or a lot more.<<<
Considering I've seen one character up 3 attributes on their character, and only three others to up one attribute, I'm thinking this is still a bad idea.
>>>If it helps you, think of it as
two extra attribute points that you can pay for later at a good price, in case
you wanted a little bit more oomph from your character.<<<<
Just give them an extra attribute after the first handful of adventures. It is easier. This is....scary.
SDF II
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://www.justintimeadventures.com/pipermail/torg/attachments/20081114/5f622d5c/attachment.html>
More information about the Torg
mailing list