[Torg] Improving Attributes in play: Edges

Sam Frazier II sdf_ii at yahoo.com
Fri Nov 14 21:30:36 EST 2008




>>>> A trained skill costs twice as much as untrained skills, 
>>>> whether you are first learning them or upping an add.  

>>No, it doesn't - not by the book. "To increase a skill costs a number of
>>Possibilities equal to the skill add purchased. [snip example] To gain the
>>first add of a new skill costs two Possibilities if your character can find
>>a teacher, five Possibilities if self-taught. Gaining a skill that cannot be
>>us unskilled costs five Possibilities if taught, 10 if untaught. If a
>>skill requires knowledge not native to your character's cosm the cost of
>>learning the skill is doubled." Torg Rulebook, page 20, third column.

>>There's a similar description in 1.5.

>>Are you using a house rule in your games?


>>> A teacher halves the cost of learning skills.

>>Again, not by the standard rules.

Wow. Guess I'm wrong here. Sorry about that. It seems to work well for us. Trained skills cost twice as much as untrained skills, and Teachers halves the cost of learning skill, round up. *ponder* Well it makes sense if you think about it. Why should it cost the same to raise a trained skill as it would a non-trained skill. Teachers, which make things easier halve the cost.

MMmmm I apologize, we've always played that way. Guess it is a house rule. 

Interesting. Our characters should be sooo much more powerful than they are and have been. Geessh what an easy game at that point. Yep I'm keeping this house rule. 

SDF II



      




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