[Torg] Improving Attributes in play: Edges
Benjamin Grant
benn at 4efix.com
Fri Nov 14 21:35:12 EST 2008
I hope you will take this in the jesting spirit it is intended, but it would
appear that instead of my group being power gamers, your group seems to be
impotence gamers! ;p
Heh.
-Benn Grant
eFix Computer Consulting
benn at 4eFix.com
603.283.6601
>>-----Original Message-----
>>From: torg-bounces at justintimeadventures.com [mailto:torg-
>>bounces at justintimeadventures.com] On Behalf Of Sam Frazier II
>>Sent: Friday, November 14, 2008 9:31 PM
>>To: torg at justintimeadventures.com
>>Subject: Re: [Torg] Improving Attributes in play: Edges
>>
>>
>>
>>
>>>>>> A trained skill costs twice as much as untrained skills,
>>>>>> whether you are first learning them or upping an add.
>>
>>>>No, it doesn't - not by the book. "To increase a skill costs a number
>>of
>>>>Possibilities equal to the skill add purchased. [snip example] To
>>gain the
>>>>first add of a new skill costs two Possibilities if your character
>>can find
>>>>a teacher, five Possibilities if self-taught. Gaining a skill that
>>cannot be
>>>>us unskilled costs five Possibilities if taught, 10 if untaught. If a
>>>>skill requires knowledge not native to your character's cosm the cost
>>of
>>>>learning the skill is doubled." Torg Rulebook, page 20, third column.
>>
>>>>There's a similar description in 1.5.
>>
>>>>Are you using a house rule in your games?
>>
>>
>>>>> A teacher halves the cost of learning skills.
>>
>>>>Again, not by the standard rules.
>>
>>Wow. Guess I'm wrong here. Sorry about that. It seems to work well for
>>us. Trained skills cost twice as much as untrained skills, and Teachers
>>halves the cost of learning skill, round up. *ponder* Well it makes
>>sense if you think about it. Why should it cost the same to raise a
>>trained skill as it would a non-trained skill. Teachers, which make
>>things easier halve the cost.
>>
>>MMmmm I apologize, we've always played that way. Guess it is a house
>>rule.
>>
>>Interesting. Our characters should be sooo much more powerful than they
>>are and have been. Geessh what an easy game at that point. Yep I'm
>>keeping this house rule.
>>
>>SDF II
>>
>>
>>
>>
>>
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