[Torg] Improving Attributes in play: Edges
Travis James Hall
travisjhall at optusnet.com.au
Sat Nov 15 05:11:03 EST 2008
> -----Original Message-----
> From: torg-bounces at justintimeadventures.com
> [mailto:torg-bounces at justintimeadventures.com] On Behalf Of
> Sam Frazier II
> Sent: Saturday, 15 November 2008 1:31 PM
> To: torg at justintimeadventures.com
> Subject: Re: [Torg] Improving Attributes in play: Edges
>
> Well it makes sense if you think about it. Why
> should it cost the same to raise a trained skill as it would
> a non-trained skill. Teachers, which make things easier halve
> the cost.
*shrug* Teachers have never really done much for me, in real life. I'm much
better off with a textbook, generally.
> Interesting. Our characters should be sooo much more powerful
> than they are and have been.
Not necessarily. Assuming you use "trained skill" to refer to those skills
that cannot be used unskilled (the rulebook doesn't actually use that term),
a lot of skills are actually cheaper for you than they would be under
standard rules, when you have access to a teacher. Out of 47 skills listed
in the Torg Rulebook, only 12 would be trained skills.
What you're really doing is screwing over the mages and priests. All four
magic skills, Faith and Focus are trained skills.
The only combat skill which are trained skills is Heavy Weapons, and just
how often is that useful compared to the others?
And Reality is expensive for everyone. That'll suck up a few Possibilities,
but you know it's still worth it.
So on balance, I'd say you are probably giving yourselves a discount on
combat stuff.
Travis Hall
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